This download is the Dominion Impossible game-mode only, with fixes & improvements. Note that while this download is categorized as a patch, it is technically the complete Dominion Impossible game-mode. However, it does ¬ include any maps. Specially configured maps are required for Dominion Impossible to work; it is recommended that this download be supplemented with any of the maps on this mod page or maps from the Steam® workshop labeled for Dominion Impossible.
Defend your invincible fortress from the enemy's futile attempts at victory or get destroyed in petty conquests of your own! The team that controls most of the map for the longest time wins. Capture all the enemy's §'s of the map & eliminate them to win faster. That would be a great way to get crushed, humiliated, & lose everything, however. The enemy has turrets, shields, equipment… You can never breach their invincible fortress!
HUD
- Player count: The Rd box shows how many players are [remaining] on Red team; Bl box shows how many players are [remaining] on blue team.
- Team Scores: The score under the Rd box shows Red team's score; the score below the Bl box shows blue team's score.
- +use info: Prompts to capture a base or repair a turret are shown here.
- Base conditions: Each base on the map has a box in this area. The box changes color to show which team the base is currently on. The #'s on each box match the # on the base's circular way-pointer.
- Notifications: Dominion Impossible spams the chat with updates on when bases are captured, fortified, & resupplied. Note that bases are also marked with a circular #'ed way-pointer that will flash their #'s when the base is in process of being captured.
Installation
Extract the contents of dominionimpossible.zip into Garry's Mod's gamemode directory.
On Windows®, this defaults to C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\gamemodes
On Linux, this might be /home/zroytz/.steam/debian-installation/steamapps/common/GarrysMod/garrysmod/gamemodes
(replace "zroytz" with your own username; "debian-installation" might change based on Linux distribution; Program Files (x86) might just be Program Files on 32-bit Windows®.)
Changes since Dominion Impossible 1.1
- Players are no longer joined to a 3ʳᵈ team. This team was inherited from the base game-mode & isn't functional in Dominion Impossible.
- Turrets now catch on fire when broken.
- Teams may now recover from elimination: all eliminated players are re-spawned when base capture status changes. Warning! eliminated players are re-spawned in response to Any base capture status change, ¬ just base captures by their own team.
- Bases may now be captured, shields may now be destroyed, & turrets may now be repaired — even when client & server are different computers.
- npc_turret_floor's dropped by a base no longer shoot whoever owned the base when they were dropped. Conqueror beware! npc_turret_floors will ¬ update their relationships when the base is captured.
- Green screen themes have been added for neutral bases.