Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson. Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony's collapse and their own identity.

nopushbutton says

8/10 - Agree (3) Disagree

Pretty fun, no major issues bug-wise that I encountered.

However, the mod is mostly hallways with just one sort of enemy running at you. Health is scarce and often you don't come across enough at a time to make up for even one hit by an enemy.

Further, one type of enemy damages you as soon as it's within line of sight of you, which, considering I often had little health, meant a lot of reloading the last save. Adding even the slightest bit of delay to its attack would have been great.

Enemies don't drop ammunition, however ammo is plentiful and each pickup adds to every weapon's ammo, which I think was a nice idea.

Having audio logs was nice, however it would worked much better with more coding work—for example having a mini-UI where you could listen to previously picked up audio logs, as they're quiet enough to be drowned out by any ambient noise. Being able to scamper off to a quiet closet to listen to them would have been better.

Another thing, though it may be minor, is that I think the flashlight shouldn't have been taken out. It wouldn't have harmed the story, and though most of the mod is bright, sometimes I just want to get a better look at something without having to crank up my gamma.