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Overview Millions were infected with the "disease." That's what they called it at first. It happened over the course of one night, appearing in certain cities and towns throughout the entire country. No one knew how it was transmitted, so everyone feared it. Most inside the infection zones died within a day, but for unknown reasons thousands lived through it, left with disturbing physical abnormalities. The government moved in to quarantine the infection zones while the mutated survivors were transferred to health stations for treatment. Rioting escalated as families were torn apart. Many mutated survivors turned to violence, banding together and demanding answers that no one had. Two weeks later, a large group broke through a quaratine and rode away from the cities, raiding stores and kidnapping people seemingly at random. You are Mark Cadre, moving away from the quarantined cities with your fiance when an encounter with a rogue group of mutants draws you into the conflict....

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The Disorder team has been making progress! We now have Jasoon on board as lead programmer, and EcksBLACK as a map artist. While trying to assemble the team, I have modeled and skinned the Colt 1911 and Mac 10 models. While the full weapon list hasn’t been revealed, you can see the style of weaponry

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The Disorder team has been making progress! We now have Jasoon on board as lead programmer, and EcksBLACK as a map artist. While trying to assemble the team, I have modeled and skinned the Colt 1911 and Mac 10 models. While the full weapon list hasn’t been revealed, you can see the style of weaponry that the player will find throughout the story.

Colt 1911 Ingram Mac 10

Also I’d like to introduce one of the enemy types planned for the game: Bikers. These disfigured bikers will be one of most dangerous enemies during the vehicle sequences. They will try to ride up beside your car and spray you with bullets, so your best defense will be to try to run them off the road before they get a chance.

Biker Concept

Check out the website if you’re interested. We still have need for player modelers, map designers, sound designers, and texture artists. Now would be a very good time to join if you have map-designing talent, because we are about to start planning out the levels. Finally I encourage anyone interested in the project to introduce themselves on the forums, and post any ideas you have.

Thanks and we’ll be back with more info soon.

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