The award-winning Discovery modification was designed as a full-scale expansion pack for Freelancer. It breathes new life into the familiar PC game by adding lots of new features without taking away the atmosphere and balance of the original. Discovery allows players to develop and explore far beyond the reaches of unmodded Freelancer, both in multiplayer and in singleplayer modes. The modification adds 68 new systems, 152 new ships, hundreds of new weapons, equipment and commodities, new factions and NPC encounters, its own storyline, and much more - everything seamlessly integrated into Freelancer universe. View distance limitations, 1 billion player credit limit, and 10 million item price limit are all things of the past for Discovery. In version 4.84, the mod will receive amost half a hundred new ships (most of them created by our community members and never seen before), dozens of new weapons and equipment types, 5 new systems, and much more. Don't miss the release on Mod DB!
To open this file with FLMM, please rename it, removing '.zip' part after '.flmm'. Discovery is a modification that expands Freelancer universe without spoiling it with unneeded or illogical changes. This mod retains atmosphere and balance of the original game, both multiplayer and singleplayer, and adds new interesting features, allowing players to develop and explore far beyond the limits of unmodded Freelancer. Those features include 93 new pilotable ships, 289 new systems, lots of new weapons, commodities and equipment, battleship encounters, improved artificial intelligence of NPCs and many others - everything seamlessly integrated into Freelancer universe. Version 4.81 introduces almost three hundred new systems into the mod, 29 of them clan systems. Many original Freelancer limitations were removed: maximum item price is now 1 billion instead of 10 million, player credit limit increased to 2 billion. Capital ship shields and turrets have several ranks now, making...
To open this file with FLMM, please rename it, removing '.zip' part after '.flmm'.
Discovery is a modification that expands Freelancer universe without spoiling it with unneeded or illogical changes. This mod retains atmosphere and balance of the original game, both multiplayer and singleplayer, and adds new interesting features, allowing players to develop and explore far beyond the limits of unmodded Freelancer. Those features include 93 new pilotable ships, 289 new systems, lots of new weapons, commodities and equipment, battleship encounters, improved artificial intelligence of NPCs and many others - everything seamlessly integrated into Freelancer universe.
Version 4.81 introduces almost three hundred new systems into the mod, 29 of them clan systems. Many original Freelancer limitations were removed: maximum item price is now 1 billion instead of 10 million, player credit limit increased to 2 billion. Capital ship shields and turrets have several ranks now, making balance issues a thing of the past. 4.81 also features a number of notable new ships and items, everything carefully tested. See complete feature list and changelog below in this readme.
New Discovery versions feature a storyline about a conflict between Bretonia and Kusari that started shortly after the Nomad war - see news on different bases for more details. Story will evolve and continue with next Discovery versions.
Since version 4.79 Discovery fully supports singleplayer. OpenSP is not included, but it is available as a stand-alone modification.
Features
- 93 new pilotable ships, including brand new ships, new custom ships based on original game models, and ships previously available only for NPCs or not available at all: CSV, Juni's Defender, advanced versions of House fighters, transports, trains, liners, gunboats, cruisers, destroyers, and battleships.
- Each new ship carefully customized - weapons balanced, cameras placed where they should be.
- 289 new systems, including:
7 fully populated systems - Newcastle (Bretonia), Munich (Rheinland), Omega-15 (Border Worlds), Omega-47, Omega-49, Omicron Delta (Edge Worlds) and Connecticut (Liberty Arena);
29 clan systems.
- Numerous new bases both in new and original systems.
- Player credit limit increased to 2 billion; maximum item price increased to 1 billion.
- Unique and simple docking system - large ships can dock everywhere.
- New assignable hotkeys for up/down strafe and selecting subtargets.
- Storyline about ongoing war between Kusari and Bretonia.
- Dozens of balanced new weapons for fighters and capital ships.
- New commodities and trade routes; all ships drop pilots when destroyed.
- New equipment, including armor upgrades and scanners.
- Battleship encounters in most populated systems, Nomad battleship encounters in the Unknown systems.
- Battleship killing missions available, all mission rewards increased.
- NPC AI enhanced, NPCs use shield batteries and nanobots.
- Sight range increased - you'll see stations and ships from a longer distance.
- Serverside options when activating the mod: enable or disable player looting, choose character uniform.
- Clientside options when activating the mod: players can disable or enable intro movies, disable or enable engine trails.
- Faction IDs available for roleplaying purposes.
- Correct and complete infocards for all new ships, items, and commodities.
- Singleplayer and open singleplayer support.
- Everything is ready to start your own server: IONCROSS data files included.
- Many other features - see included readme.txt file!
- And last, but not least - retained original Freelancer atmosphere and playstyle.
New in Discovery 4.81:
- 9 new ships.
- 282 new systems, including 29 populated clan systems.
- 29 new Guardian factions that inhabit clan systems.
- Player credit limit increased to 2 billion.
- Maximum price of ships, items and goods increased to 1 billion (from 10 million).
- NPC faction tag is now gained at slightly lower reputation.
- Ship visible distance increased, 'Far' display distance increased, docking initiation distance doubled.
- Added Solaris chaingun turrets for gunboats and cruisers.
- Faction reputations will now change in a different and more complicated way.
- Ships are sold for 50% price, not 80% like before.
- Bribes became more expensive.
- Dropping multiple pilots from certain ships enabled.
- New modification of Slipstream available (old one is now useless and needs to be re-bought).
- Moldy Crow model replaced with better one (by Mancer).
- Singleplayer: campaign capital ships have weaker hull now.
- History developing: Tau-31 is now occupied by Kusari, Bretonia retreating, but planning to strike back!
- Clientside and serverside performance improved.
- Various bug fixes and infocard corrections.
- And many more: see the readme.txt file included with the mod!
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.