Full 1.0 release of the renderer, follow the instructions in the description to install.
To install this:
1. Install the Microsoft Visual C++ 2012 runtime (X86), here's a link: Microsoft.com
2. Download the build and put the two files (D3D9Drv.dll and D3D9Drv.int) and put it in the game's system directory.
3. Open My Documents\Harry Potter II\Game.ini in a text editor.
4. Replace GameRenderDevice=D3DDrv.D3DRenderDevice with GameRenderDevice=D3D9Drv.D3D9RenderDevice
5. Have fun!
I am experiencing a pure mess.
I.postimg.cc
I.postimg.cc
Radeon HD 7950, Windows 10 20H2.
The game defaulted to the software render device, did you install the Microsoft VC++ 2012 X86 redistributable? Also, you need to run the DirectX web setup to get all the DX9 dlls, as Windows does not ship with all of them.
Sorry, I'm not often on here, I'm active on discord.
Text is missing while using it.
Non-English games are unfortunately unsupported due to the absolute bonkers method Epic used to render non-English fonts in UE1. In DX7 on Windows 10, the FPS will drop to a measly 5FPS due to the fact that it has to draw every single string directly on the window.
The only fix is to replace the underlying subsystem with a better one, which I did in my engine, which you can find more information about in the discord.
The engine will come out soon, but it's not ready yet. The text subsystem is finished though.
Media.discordapp.net
Any updates on this matter?
Yeah, the engine is coming along, still need to finish parts of it like the new front-end. Join the discord for more updates, as I don't login here often.
I'm on discord everyday, as it starts with my computer.
EDIT: Bad day for me.
omg this FINALLY fixed my game , every time I used to cast something adn a particle was rendered the game will slow down to single digit fps, and this finally made it playable thank you so much for your work, this game just makes me happy
You're welcome! Glad my port could increase your performance!
With my new engine coming soon, performance is increased even more as I could optimize more of the engine internals. Framerates above 200 are very common in it now.
Is the new engine still in development or has it been abandoned?
It's still in healthy development, yes.
I'm just not active on here, I'm active in the discord.
I plan to make a 2.0 release public to that discord on christmas, if everything goes well
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No explanation on tweaks you can make,like resolution change,just plop this thing inside.
If anyone want's to know,you can use dgvoodoo with this and it works wonders just like with the first game.