Dino D-Day is an exciting new First Person Shooter from 800 North (AKA Digital Ranch Interactive). This is an HL2:OB mod that has served as a prototype for a commercial release we are currently in the final stages of preparing. It is playable though we have not been supporting it for several months as we've focused all of our efforts on the commercial product. The commercial release is slated for March 1, 2011 only on Steam. It is a fast-paced multiplayer game with 12 playable classes including 3 dinosaurs. You've played World War II games...but have you played a World War II game with dinosaurs?

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Map bugs (Mods : Dino D-Day : Forum : Features : Map bugs) Locked
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Nov 14 2009, 8:50am Anchor
You've already mentioned that the maps will likely undergo redesign, but I thought I'd mention these anyway:

On the first map, the line of crashed cars blocking the far side (past the triceratops battle) is easily bypassed, either by jumping on the cars or crouching and walking through the flames (they don't make for a very good deterrent). Additionally, by climbing up the triceratops container vehicles, one can walk on top of the train cars and, if you walk off the side at the end, get stuck. I've recorded myself performing these glitches, you can get the .dem files here. (The ending of the last one is me trying to replicate another glitch and failing)

Nov 14 2009, 12:17pm Anchor

Thanks Thristhart.  Always good to hear about his sort of thing...it always factors into ongoing work on the game.

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