Here comes the second chapter of Digressiophobia. In the last chapter Simon went alone into the tunnels, and ended up in the prison... We never heard from Mark. He is having a nightmare. Literally... I'm not that sure about the release date. So maybe it will be released earlier, maybe it will be released later.

RSS Reviews  (0 - 10 of 37)

It's freaking great, original idea, really impressive mapping, stunning puzzles everything was so cool, I want more!

10

CarnivorousJellybean says

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That ambiance is terrifying... Especially since you removed the chase music for some of the monsters (so I can't tell if it's actually a monster or not).

As for the piano puzzle, it was doable (I am a piano teacher, so that probably helped). There was a note explaining chords that did a very good job. I might suggest including a bit that explains B is the same as H - the name of which, from what I understand, varies by country. But the way you wrote the note is the same way I'd explain chords and keys to a new student, so I see no problem with having that puzzle in there.

While I agree the levers in the sewer were a little hard to find, it became obvious very quickly that building piles/knocking the ladder down with rocks was not what you wanted us to do.

Forcing us to let Adam in to the same room as us right at the end was a brilliant move (as was having us play part of the game through his eyes).

10

Groovy_Denzel says

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Except the 2 last parts, the Costume Story was great, almost better than the the first Part of Digressiophobia.
First:
In the Kaernk part i think it should be better when the parts of the ladder for each lewer are somewhere visible so you know the are some lewers, i try to build something with the boxes and ... of course i die:
on the second try the Kaernk disappear until i had build my boxes at the heigh of the first ladder part, than he spawns again an the shadow build his red stuff. I died again and then i come to the loading screen.???
Second:
I release Adam bevore i open the door at the other side, then he walks against it the whole time, i must exit because i canĀ“t move anywhere.

9

A slight improvement of the previous instalment.

Excellent continuing of excellent mode.

Really unfortunate, but that piano puzzle stopped me right in my tracks, i screwed around for a good 15 minutes trying to progress, but alas, i could not, which is a shame as it seemed like it was going to be a good custom story. I got the easter egg reward at the piano... lol which initially made me thought that i didn't need to use it, but I read the comments and I was wrong, kinda a bad puzzle I'm afraid. The map design seemed good up until that point, not much else to say, unfortunate.

9

GoodGamePlayer says

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Playing two characters at the same time was a very good idea and is well scripted! A lot of originality and effort must have been put into this custom story. About the "I'm not going there without light" puzzle, that was dumb, really dumb. With a correct gamma setting the lanterns are hard to be spotted. And what if I don't have any tinderboxes left? Another dumb thing was the lantern found in the wine cellar (I think it was the wine cellar but I'm not sure about the location) has no description, there's NO oil anywhere and the lantern doesn't even work properly. That was disappointing, but the rest was very well made, as well as the previous chapter.

Great continuation. Much like the first part, it's not overly scary, and some of the puzzles are a bit tough, but has it's fair share of unique elements, as well as a solid story and the length is element.

Very solid. Creative, with a good story, well made environments and even a pretty creepy atmosphere unlike the first one. Got stuck a few times but other than that this is indeed a very good mod

10

Vader8888 says

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Almost as interesting as ''The Beginning''! I really liked the puzzles (even though I got stuck 2 times), especially the piano part. What's more, the water part and the brewery were done really well! And so was the boss battle! Great job!

P.S. No save points... :(