Dibella's Watch adds an entire new continent to Oblivion. It comes complete with a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape. There's also fighting to be had and quests to be made!

Work on Dibella's Watch is still progressing. Read the latest status report here.

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The Latest Progress


I am still working on Dibella's Watch, of course, but I really needed to wind down the pace a bit. I was putting in eight hours per day on it (and all waking hours during the weekends), and I've still got a regular day-job to take care of as well, so things really got a bit heavy. Can you get burned out as a modder? I don't plan to get, so I'll take it a tad easier.

I've therefore been taking a little break from the Elder Scrolls to recharge the batteries, but will have the next update online as soon as it is ready. For the coming update, I was planning an in-game functioning map of the island of Dibella's Watch, but I met some resistance in creating it. For now, there won't be an in-game map, therefore, but I will add one as an attachable .esp as soon as I convert the mod to the .esm format. In this way, bugs relating to the map can be sorted easier.

Keep tracking! I'll soon have the next update done. More quests, new meshes and new land areas to explore await in the next update!

The Vision of Dibella's Watch


Let me tell you a few words about the vision of the mod in the meantime. My idea was really to create a functioning Medieval landscape within the Elder Scrolls world. As some players have noted, the focus is not on magic and the supernatural in this mod, but rather on hard steel, melee battles and regular good old Medieval armour bashing! Keep this is mind when playing the Beta-versions of it too. Magic and such will be minimized, although, obviously, not in any way cut out.

The landscape and settlements should look and feel like Medieval Europe and, in some parts, inspiration has been taken from the Middle East during the Middle Ages as well. This is the vision, and in a future update of the mod, you'll be able to become a true Medieval landlord in this world as well, with your own castle, your own guards and your own village and land!

Comments
Yithian
Yithian

Yes, it definitely is possible to get burned out. I've done it myself. More than once! I find taking a break helps me recharge. Sometimes, that means setting aside a project for several weeks. (Or, in the case of Balzu, several months!) You'll find all your enthusiasm restored after a good, long break.

Having said that, taking a break doesn't mean you're not still working on your mod. During my absence from Balzu, I spent several weeks improving my modeling skills and learning more about .nif file structures. The models weren't for Balzu, but the skills I picked up will definitely pay off.

In any case, if you ever feel like you're reaching burnout, don't hesitate to take a step sideways and work on something else.

Best wishes.

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Antiscamp Author
Antiscamp

Thanks, man. I've actually gone and done something very much different to modding and the Elder Scrolls. I played the Sims 3. The fact is that I loved it, and only that gives me the shivers. Now, I'm back from the land of insanity though ;)

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Elder Scrolls IV: Oblivion
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