Dibella's Watch adds an entire new continent to Oblivion. It comes complete with a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape. There's also fighting to be had and quests to be made!
This is the Full Version of Dibella's Watch, with all of the massive continent designed, the Main Storyline Quest complete for you to play and lots, lots more.
REQUIRED: Oblivion and the Shivering Isles expansion as well as the latest official patches. Dibella's Watch also requires OBSE to be run (http://obse.silverlock.org/). OBMM is required to set the load order of the files (http://www.tesnexus.com/downloads/file.php?id=2097). Referr to the documentation of those utilities for issues regarding them.
Tips: OBSE ELYS (http://www.tesnexus.com/downloads/file.php?id=16622) is required for the silent voice, but comes with only an eight second file for silent voices. Since this mod involves a lot of written dialogue, you might want to use the longer silent voice file which is also supplied with this mod in the "DWOptional" folder. Copy the file to your Oblivion/Data/OBSE/Plugins folder. This will replace the eight second file with a twenty second. Backup the original file in the folder by renaming it.
RECOMMENDED: HGEC Body format for female characters (http://www.tesnexus.com/downloads/file.php?id=15802), Robert's Male Body for male characters (http://modsreloaded.com/roberts-male-body-5) and Coronerra's Skeleton (http://www.tesnexus.com/downloads/file.php?id=27945) are all highly recommended, though not strictly required. Some clothing and armour items will work best with these mods installed.
1. Unzip all the contents of the downloaded .zip-archive to your Oblivion/Data folder.
2. Use OBMM to activate ALL the .esm and .esp files that come with the mod. There are three of them. DibellasWatch.esm, DWAnvilTransport.esp and DWInGameMap.esp. Use that load order. All of them are required to play the mod.
3. The Load Order is important. DibellasWatch.esm NEEDS to be loaded as the first file right after Oblivion.esm. Use OBMM to arrange this.
There is boat transport to Dibella's Watch from Cyrodiil. Go to Anvil and speak to the Orc at the docks, and he'll take you by sea transport to the island and you'll land at the docks at Port Zerrva. You can also talk to the female orc near the Floating Bloat at Imperial City Waterfront for transport to Port Constanze in Dibella's Watch. There are captains at the docks in those towns in Dibella's Watch who can transport you back to Cyrodiil too when you wish to leave Dibella's Watch.
To start the main storyline quest, travel to Shardville which is already marked on your map when you arrive in Dibella's Watch. you will either be approached by a Deadtree warrior who will start conversation with you, or you can search by the Governor's body to find a note that starts the main questline.
The continent is large and there is a lot to see and do; so you might want to start out with some exploring before you tackle the main quest, but it's your choice. The eastern parts of the continent are quite safe, with few enemies, but the further west you get, the more dangerous the land becomes. Dibella's Watch will require a well-established and experienced character to tackle the beasts of the west and the main storyline.
For more quests outside the main storyline, there's a list of all the quest-givers in Dibella's Watch below.
PLEASE REFER TO THE README FOR MORE INFORMATION; IT IS PACKED WITH GOOD, VALUABLE STUFF!