This is a complete rework of the original Stardrive 1 game. It improves performance, stability and includes many, many, MANY new features and enhancements.

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Exception : Unable to create the graphics device (Games : StarDrive : Mods : BlackBox : Forum : Issue Fixes : Exception : Unable to create the graphics device) Locked
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Jul 9 2017 Anchor

this is generally an multimonitor issue and the game being unable to find its previous monitor selection.

work around for this is to disable all but the wanted monitor to run the game on.

start the game.

it should work. close the game.

enable the other monitors.

the game should use the monitor it started on.

the error looks something like this.

Whoops! Please post this StarDrive forums or in the Bugtracker Version: (BlackBox Radical_Elements_Release : 16_1214 ): Extra Data Recorded : MinimumPixelShaderProfile = PS_2_0 MinimumVertexShaderProfile = VS_2_0 Date = 09/07/2017 16:10:36 Mod = Vanilla Mod Version = Memory = 840 Memory Limit = 300000 Ship Limit = 3000

Exception : Unable to create the graphics device. ExceptionClass : Microsoft.Xna.Framework.NoSuitableGraphicsDeviceException Stacktrace: at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo) at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate) at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen() at Ship_Game.Game1.SetWindowMode(WindowMode mode, Int32 width, Int32 height) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Game1.cs:line 255 at Ship_Game.Game1..ctor() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Game1.cs:line 140 at Ship_Game.Program.Main(String[] args) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Program.cs:line 61 Inner Exception: External component has thrown an exception. Inner Exception Stacktrace: at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, DeviceType deviceType, IntPtr renderWindowHandle, PresentationParameters presentationParameters) at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)

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