In Desolated you play an Ex-Marine Dave who lost his family. The so called "Monsters" holded up a supermarket and killed his wife same as his two children. In this belief he wanted just to kill all that creatures, no matter of the price. But soon he'll understand, that he fought against the wrong and that there's no real evil or good... In Desolated: The Crying Fate you play the revenge-campaign of Dave and you will get through a lot of different places, for example a village, a train, a facility and so on. So the architecture is going to change very often and also the way of mastering the different places, either. The Modification will have new maps, models, textures, sounds etc. same as a money system, a "new" weapon called Firegun instead of the Plasmagun. What is so special about the mod is the story written by a talented story-writer and the plot is about the good and evil complex, but not like good vs. evil, it's going to be more special and new, a mod with a new kind of story.
There's a new screenshot and I also got to tell a few things depending on this project.
Posted by DaveTheFreak on Feb 8th, 2008 digg this super bookmark
Today I got just a few things to mention. First of all, there's a new Screenshot in the media-section showing the desolated_prologue level. This map is done to 50% but there's no story, yet. Well, to tell a bit more, this level is important for the story, especially the TV on which the hero will watch something special... My story-writer TBO is still continuing his work on the actual chapter and the development is getting on very well. For the coding part, MacX is also still working on the money system. If everything went right, the money will be handled as other variables, like health and armor. So you can safe, load and all the things but the money value will be correct, though. After the main design of the prologue is done, I'm gonna build a Pre-Alpha version for my testers including nearly all maps available. There will be no story in this version and some levels aren't nearly finished, anyway. But it's gonna be playable and then I'll wait for the results, if I receive them, I'll improve the mod, fix the problems and other things. One thing to mention on that point: There is now one level "more", 'cause I had to cut the level village, so there are now two maps. Why? Just one word: performance.
So, that's all for now, see you next time.
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