In Desolated you play an Ex-Marine Dave who lost his family. The so called "Monsters" holded up a supermarket and killed his wife same as his two children. In this belief he wanted just to kill all that creatures, no matter of the price. But soon he'll understand, that he fought against the wrong and that there's no real evil or good... In Desolated: The Crying Fate you play the revenge-campaign of Dave and you will get through a lot of different places, for example a village, a train, a facility and so on. So the architecture is going to change very often and also the way of mastering the different places, either. The Modification will have new maps, models, textures, sounds etc. same as a money system, a "new" weapon called Firegun instead of the Plasmagun. What is so special about the mod is the story written by a talented story-writer and the plot is about the good and evil complex, but not like good vs. evil, it's going to be more special and new, a mod with a new kind of story.

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Comments
XVincentX
XVincentX Nov 22 2008, 11:21am says:

its a lil noticiable difference but u cant really tell

+2 votes     reply to comment
angry_bot
angry_bot Nov 22 2008, 9:24pm says:

God I remember the rotoscope shader released a longass time ago for DooM3. I loved that thing, shame it isn't compatible with 1.3.1. :(

+2 votes     reply to comment
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Description

To all of you: if there's anyone who is able to revise given shaders (already having some new features), please write me if you can create kind of a cartoon effect. It should increase the black-color constituent!

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Nov 22nd, 2008
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