In Desolated you play an Ex-Marine Dave who lost his family. The so called "Monsters" holded up a supermarket and killed his wife same as his two children. In this belief he wanted just to kill all that creatures, no matter of the price. But soon he'll understand, that he fought against the wrong and that there's no real evil or good... In Desolated: The Crying Fate you play the revenge-campaign of Dave and you will get through a lot of different places, for example a village, a train, a facility and so on. So the architecture is going to change very often and also the way of mastering the different places, either. The Modification will have new maps, models, textures, sounds etc. same as a money system, a "new" weapon called Firegun instead of the Plasmagun. What is so special about the mod is the story written by a talented story-writer and the plot is about the good and evil complex, but not like good vs. evil, it's going to be more special and new, a mod with a new kind of story.

Report this article New huge media-update!!!

This update-news is just huge and includes a lot of interesting facts, for example new shaders added etc.

Posted by DaveTheFreak on Mar 14th, 2008 digg this super bookmark


The huge media update has just arrived!!!
ALL screenshots are new made, showing the revised maps from the village to the old factory. And there are even some real new screens from the desert. But why that much work to shot all new? That's easy, it definitely is. As you may can see we now got not only bloom, we also got Parallax Mapping. Thanks to Junkguy who sponsored his shader! So from the graphical aspect the mod became more nice as it already was. Ok, so was this all to mention? For sure not! I would like to introduce a new team-member, Mathias "Keksus" Dietrich our sounder. His job is creating new sounds for the weapons (some are done) same as environmental noise etc. He's also a tester of ours to make sure the mod will be as good as possible. And if I'm already at this point: The Pre-Alpha is out for my testers in version 0.64. Included is everything you can see on the screens, the money system, the shaders and so on. But also a new thing; there's now a thirdperson view in 3 maps (in catacombs just sometimes). Those maps are more rpg-like, not that much enemies but a lot of quests to fulfill. Why should ya do this? To gain more money. The more money you get, the better weapon you can buy (or buy more ammo). So what else to tell... oh yes, the design of facility 2 and the epilogue have started for the testers to have the possibility to play through the whole mod. But there are no screens, yet, cause those maps are only kind of placeholders. A bit about facility 2, it's kinda the same map than facility1 but also not. For the first time, you go a different way than in the second run. There you will see only the first part twice, but destroyed and everything. Following you'll go another way which wasn't there before and so it's gonna be definitely different. To tell a bit about the story, my writer René "T.B.O." Kanzler made it to write the first dialogues for
the first two areas the hero will go through... or he just dreams he does. But for that, next time we'll search for some talented voice actors. How to apply for this I'm gonna tell you soon if more dialogues are done. Last two things I wanna tell you are the following: on Sunday (or maybe Monday) there will be a teaser trailer made by my new sounder who also did some inofficial Assassins Creed trailers. Second thing is the code/hardware:
Now the mod is only working with Doom 3 Patch 1.3, therefore we have to make a patch for the final version so that you can play also on 1.3.1. But how to convert the code for linux is a problem for us. Therefore I'm not quite sure if we can make it and that's why from now on this mod is just for Windows, because I don't wanna promise something I may couldn't make. But that does not mean, there's no chance for the Linux users out there. It's the opposite, there will be a linux version to 95% and a Mac version...
let's say to 30% (if my coder MacX can make it). And now to the hardware, (cause of the parallax mapping) the minumum requirements have increased a bit. You need a Pentium 4HT with 2.6 GHz, a DirectX 9 Card and a minimum of 1GB Ram. In this mode you can only play in medium, with just faked parallax mapping, only in High and Ultra the real parallax map effect is included. To play in maximum detail it should be a dualcore cpu, a GeForce 8800 or a Radeon 3850 and 2GB Ram. But then it'll look definitely much better, as you can see on the shots (made in highest possible quality with bloom strenght of 14 and detail of 3, 4xAA).

Ok, that's enough for now. Have fun to check out the new screenshots and wait for the trailer!

DAVE

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DaveTheFreak
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Release Date
Coming Q1 2009
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