Changes so far:
-All ground vehicles load distance increased, all vehicles visible from a mile distace by naked eye, no more "invisible enemy" in the distance.
-Adjusting ground and air vehicles, including engine power, armor, weapons, passengers like for the Mi24 Hind, increased variety and diversity in arments.
-Adding radar to some vehicles, such as the AC-130, Tunguska, or the heavy anti air weapons, like the SA-3. For now fighters and bombers will not get radar for balance resones ( may change in the future )
-New, tactical weapons, such as Cruise missile, Ion cannon and Nuclear strike, all be linked to the command trailer, usable by any player who enters, target area must be painted manualy by placing a beacon.
-Work on helo physics improvements.
-Hand weapons, such as adding MP5, pick up weapon kit.
Heres some older footage:
An earlier version of the nuke in editor
But since the above obstickless gone and have time agen, i can work on the mod.
Gonna finalise the heat lock for the super weapons, the camera and weapon fire works perfectly, minor adjustments needed only
A vid shot by Zebra, heat lock from fighters been take off as well as all civ objects
This is a mini mod for Battlefield 2, Desert Conflict 0.16b. Main goal to improve and fix of bugs and other ballance issues beside implementing new weapons...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.