Facing impossible odds, a team of survivors are cornered against the unstoppable poltergeist horde! Defend yourself as they spawn terrifying monsters, possess players, and wreak havoc in their quest to destroy every survivor! Spot out the demon's shadow to uncover where they're hiding, but make sure you find a flash light, or you'll be trapped in the dark! Team work is essential if you want to survive. Stick together, share ammo, and destroy the poltergeist horde in Demons Vs Humans!

Post news Report article RSS Feed Demons Vs Humans - Possessed by a Demon

What can be more fun in team deathmatch than controlling the opposing team members to cause all sorts of team killing mayhem? Throwing them down the lift shaft when you're done possessing them maybe. A collection of updates, watch the video for more insight into what is becoming the more polished DvH mod:

Posted by gladers on Jul 27th, 2010

A gameplay update involves the demon team having to work together to kill the human team, a human can only be killed from a fatality move up close (fire, gib, or demonic possession) when the human player has high fear levels. Human team members fear levels will lower back down over time as the player calms down.

The hud is being updated to represent the changes to the demons controls as the demons now have hot keys 1-8 to trigger abilities and in combinations, and a method to represent the cooldown before that ability can be used again.

The headcrab will be replaced by a familiar, animal based, and could be fictional. Still looking for a modeller that can make something small with 4 legs and can walk.

Post comment Comments
Iamnot. Jul 27 2010, 11:06pm says:

Looks like a good system so far.

+2 votes     reply to comment
Croco15 Jul 27 2010, 11:10pm says:

Awesome video, the possession idea is pretty cool, but is there any way the player can resist this and does it have a recharge? I'm just thinking that the demon could just keep run around and posses people, and that might get on people's nerves. It seems very early though, so I understand.

+3 votes     reply to comment
Jack5500 Creator
Jack5500 Jul 28 2010, 3:33am replied:

You have demon power so it is limited

+2 votes   reply to comment
gladers Author
gladers Jul 28 2010, 4:58am replied:

Its a kill move in the game, so can only be done close up to a player with no health and the demon would need a fair amount of power to control the humans. This should be where demon team play comes in.

Leaving the possession will kill the player. I might make it so if the demon possessing the player is killed then the player can resume control.

+3 votes   reply to comment
Croco15 Jul 28 2010, 3:28pm replied:

Good to hear it! Seems like you got this all figured out and balanced.

+2 votes     reply to comment
AcidBarrel Jul 27 2010, 11:23pm says:

Amazing! I like it, reminds me of ... Hidden source. Nice work. Watching...

+5 votes     reply to comment
gladers Author
gladers Jul 28 2010, 5:59pm replied:

Heard that a few times, I've never played hidden source, and I've promised myself not to play it until I've finished this mod so not to be influenced by it or by trying to be extreamly different from it etc. :)

+2 votes   reply to comment
Nebcake Jul 27 2010, 11:54pm says:

Intense game play every time, cool.

+3 votes     reply to comment
Spooboy Jul 28 2010, 1:41am says:

I love the possession idea, however I'm not quite sure on the system set in motion here. I have a couple suggestions, please bear with me and understand that there just suggestions, I'm not trying to hate on the work being done here.

First I would suggest making the possessing an ability similar to the gravity gun. When you use the power on a prop it makes the prop hover and shake (nearby props whiten a said radius may also be affected) then they can be launched and fired.

Another suggestion would be to make the possession in 3rd person. Although being able to see though walls and floors would be a bad thing, so that may not be the best option.

Anyways, looking good guys. The update is nice.

+2 votes     reply to comment
gladers Author
gladers Jul 28 2010, 5:02am replied:

Im interested! Thanks for comment :)
Theres a push & pull abilitie that doesn't require the object to be possessed (bit like the Mass effect, KOTOR system but for entitites).

But making the objects shake first sounds cool, at the moment the left mouse button will fire the object, I can make the right mouse button float or shake the object around first or build up a charge by doing that to give the humans some notice.

+2 votes   reply to comment
MitchellS Jul 28 2010, 1:41am says:

This looks very fun and nice. Can't wait for release.

+2 votes     reply to comment
-WAXT- Jul 28 2010, 3:01am says:

I'm looking forward to September =)

+3 votes     reply to comment
gladers Author
gladers Jul 28 2010, 6:50am replied:

Me too, no wait, lots to do :)

+3 votes   reply to comment
Cremat0r Jul 28 2010, 3:25am says:

This is really an awesome gameplay mechanic, definitely looking forward!

+2 votes     reply to comment
Link3737 Jul 28 2010, 3:33am says:

Every new update impresses more than the last. Can't wait to play this.

+2 votes     reply to comment
stealthpredator Jul 28 2010, 3:57am says:

Looks cool tracking!

+2 votes     reply to comment
Spenzerr Jul 28 2010, 8:06am says:

looks awesome and creepy!

+2 votes     reply to comment
xXMaNiAcXx Jul 28 2010, 9:47am says:

Cool, demons that can burn things and control other things! It's time to wake up my demon muahaha

lol, i'm sleepy, just woke up -.-

+1 vote     reply to comment
gladers Author
gladers Jul 28 2010, 5:53pm replied:

Thx xXMaNiAcXx always enjoy recieving yours and Croco15 comments :)

+1 vote   reply to comment
nosfer4tu Jul 28 2010, 11:28am says:

Awesome! Im really intrested!

+1 vote     reply to comment
bliblix Jul 28 2010, 1:48pm says:

The gameplay itself seems ******* amazing and fun, but it really looks too HL2ish, you should get a modeler. :D

+1 vote     reply to comment
gladers Author
gladers Jul 28 2010, 5:51pm replied:

Working on getting as much of it away from HL2 as we can for open beta 0.1, I'd love a full conversion by first beta but don't think it'll happen.

Eventually it'll all be updated :D

+1 vote   reply to comment
Healplix Jul 28 2010, 5:11pm says:

Does the wireless guided rpg always takes the camera away or is it like a secondary fire?

+1 vote     reply to comment
gladers Author
gladers Jul 28 2010, 5:46pm replied:

Left click will be fire and forget, right click for this view :)

+1 vote   reply to comment
Armando92 Jul 28 2010, 8:49pm says:

awesome mod, keep it up.
tracking it

+1 vote     reply to comment
NoobSaibot Jul 28 2010, 9:24pm says:

It's an interesting idea, but it looks like it wouldn't be fun playing as a human really in comparision to a demon.

+1 vote     reply to comment
gladers Author
gladers Jul 29 2010, 5:00am replied:

I like playing as the humans as I like seeing the environment change, catch fire and seeing things fly around all over the place.
The sides are even so its not like youre getting slaughtered.

+1 vote   reply to comment
iopzx Jul 29 2010, 11:12pm says:

Wireless guided RPG? THAT SOUNDS SO BORING! U gotta make a wired guided RPG. That's just awesome.
NO, am kidding. SO far it's amazing to see all these efforts and system. I am looking forward this one. :D

+1 vote     reply to comment
iopzx Jul 29 2010, 11:13pm says:

I laughed so hard when I read that "slaughtered"

+1 vote     reply to comment
Sousuke Aug 1 2010, 7:54pm says:

i cant see a damn thing in the video. Can you add lights to the map? All your video showing is darkness and fire ><

+1 vote     reply to comment
gladers Author
gladers Aug 2 2010, 4:46am replied:

Try viewing it fullscreen, video came out darker than it was in actual game.

+1 vote   reply to comment
gladers Author
gladers Aug 2 2010, 6:47am says:

Featured on Podcast17:

+1 vote   reply to comment
Gradius Aug 7 2010, 3:47pm says:

The most obvious replacements for the headcrab to me would seem to be a black cat or some sort of manky rat.

+1 vote     reply to comment
KaiMan32 Aug 15 2010, 10:21am says:

I can't help but feel like this reminds me of a gamecube game I used to play called "Geist" :P

+1 vote     reply to comment
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