This month has brought about loads of updates, the game play has been constantly updated to get it playing as well as possible with the focus on having something thats very fun to play for both teams.
The teams are now even due to a weapon and flashlight director. This balanced the game by limiting weapon and ammo or adding more powerful weapons to the map if the humans arent doing so well. The game balancing director will allow the humans or the demons to be hugely out numbers and still provide as even a match as possible. The weapons are randomly placed to keep the game randomised each round.
We have so much in WIP not shown we'll have an exciting update for next week (hands and a knife are on the way). Some new demon abilities are in progress and still to come. And for those people scared of spiders theres a rat on the way too, and I'll add a spiderless server option to just play with rats on server.
We're rounding off our features for this first release (coming soon, beta testers welcome!), but we're now collecting ideas for the 0.2 beta to start development straight after beta 1 release. We welcome your ideas for new demon abilities, familiar ideas and human team weapons in the message box below, add credit to your favorite ideas and the highest one I'll try to get in the mod asap.
I'll start you guys off with one.
"Demons get to play as other demons familiars when they die"