Facing impossible odds, a team of survivors are cornered against the unstoppable poltergeist horde! Defend yourself as they spawn terrifying monsters, possess players, and wreak havoc in their quest to destroy every survivor! Spot out the demon's shadow to uncover where they're hiding, but make sure you find a flash light, or you'll be trapped in the dark! Team work is essential if you want to survive. Stick together, share ammo, and destroy the poltergeist horde in Demons Vs Humans!
Attack them my pretties. We didnt get a flying monkey, but we're excited with our new spider.
Posted by gladers on Sep 1st, 2010
This month has brought about loads of updates, the game play has been constantly updated to get it playing as well as possible with the focus on having something thats very fun to play for both teams.
The teams are now even due to a weapon and flashlight director. This balanced the game by limiting weapon and ammo or adding more powerful weapons to the map if the humans arent doing so well. The game balancing director will allow the humans or the demons to be hugely out numbers and still provide as even a match as possible. The weapons are randomly placed to keep the game randomised each round.
We have so much in WIP not shown we'll have an exciting update for next week (hands and a knife are on the way). Some new demon abilities are in progress and still to come. And for those people scared of spiders theres a rat on the way too, and I'll add a spiderless server option to just play with rats on server.
We're rounding off our features for this first release (coming soon, beta testers welcome!), but we're now collecting ideas for the 0.2 beta to start development straight after beta 1 release. We welcome your ideas for new demon abilities, familiar ideas and human team weapons in the message box below, add credit to your favorite ideas and the highest one I'll try to get in the mod asap.
I'll start you guys off with one.
"Demons get to play as other demons familiars when they die"