ACT I

Come on, men! Count Indarys is going to have our heads, if not everything goes as planned!

... these words echoing throughout the ruin...

Be quiet, Bellechor! Who knows what horrors are crawling inside these forgotten halls? Macomon shouted....

Silence, wizard! said the stubborn Captain. I will have you executed right when we resurface, if you will not follow my orders!

But I was... I was just...

Do not speak to me of this manner, Macomon! You keep your blabbing mouth shut, while our men scour the tomb!

As you wish, Sir Bellechor. the elderly Dunmer mage grunted.

Good. Now let my men do their work!

Sir! Sir! the exhausted Breton archeologist Varonn yelled.

What is it Varonn? Speak quickly! Captain ordered

We have stumbled onto something big. We do not know what it is, but you must see it!

Very well. Cliba, Macomon, Varonn, Normith, you are coming with me. Rest of you, stay guard here and kill whatever moves!

ACT II

What by the Nine is this thing? Captain Bellechor angrily shouted while looking at a strange door-like structure

Macomon shaked his head in amazement.

Can this be? Is this the Ancient Gateway that ancient legends and stories spoke of?

What does this mean? What is this object, Wizard? Tell me now!

In due time, sir. This is nothing less than the Ancient Doorway to the Abandoned Ayleid City of Necropolis! It is said, that back in Middle Merethic Era, when Ayleids dominated early Cyrodiil, a Ayleid tribe under the name of 'Necrotals' created this enormous structure as a safe-haven and sanctuary, to practice Dark, Necromantic acts, hidden away from the preying eyes of power-hungry Ayleid arcanists. But, when King Xythen III. realized the danger Necropolis and its denizens posed to the Ayleid Empire, he has exiled the Necrotals that lived outside Necropolis to Resdayn, and ordered his royal Executioners to forevers seal the Dark City. There is a rumor of only one survivor, a blacksmith, kept still alive by unknown means. Since then, this story has become a legend.

Do not bother me with petty stories, Macomon! And see to it that this door is unsealed!

Yes, sir. Everyone! Unseal this Doorway!

The Necropolis is going to be a long term mod, meaning its gonna take a while to get it where I want it, I have a lot of learning to do for it... I plan on having at least 50 new monsters, hundreds of new weapons, and a few new sets of armor as well

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0 comments by Demonizzer on Aug 8th, 2008 digg this super bookmark


This week has been a very productive one for the necropolis team, we have quite a few weapons completed,  been working on new world spaces , and i've been working on new textures for alot of the buildings, so far here is approx how much is done

Weapons/Armor    ||||||||||                           75% done

Worldspaces         ||||||||||                          45% done

Npcs/creatures      ||||||||||                         50% done

Quests                  ||||||||||

Voice acting          ||||||||||

yeah that kinda sums it up so far. more updates to follow.

Comments
00aron00
00aron00 Sep 20 2008, 12:41pm says:

please put a flail ( the mace head on a chain which u swing, not the egyption thing they farm with)

+1 vote     reply to comment
Bludger1
Bludger1 Aug 8 2008, 10:17pm says:

That scythe................. I NEED!!!!!

+1 vote     reply to comment
ceriux
ceriux Aug 8 2008, 6:14pm says:

some of your screen shots look really cool and others could use a little more work, if you need help texturing some of your weapons i have some skill in that area just get ahold of me and we will see about working something out.

+1 vote     reply to comment
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Platform
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Oblivion
Developed By
Demonizzer
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Released Sep 17, 2008
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Style
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Role Playing
Theme
Horror
Players
Single Player
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3 months ago
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