A sci-fi mod for Left 4 Dead 2. Lead your four man team through the inner workings of hulking space derelicts. Purge the vessels of their twisted crew. Ir akae mortis.

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Communist_Webz_Troll
Communist_Webz_Troll

awesome flooded areas of oil and stuff around would be awesome... SPace HULK and deathwing would be good sources for that stuff.... I guess you know though if your into war-gaming.

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RyanM Author
RyanM

good idea, hadnt thought of that.

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Dave27
Dave27

Levels needed a lot more detail, Pipes, steam, Gantrys, support beams (yep I know it a test). Look at the newish Alien Vs Predator game or the movie Aliens for more ideas as thats where the GW got the oringal idea for space hulk.
I agree with the above post, wading through coolant or oil with stealers lerking benith.
Hope some of my ideas help, Keep up the good work.

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RyanM Author
RyanM

did i mention its a test map? its a test map. >:P

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Vitez-[JFK]
Vitez-[JFK]

Actually...no....just no, space hulk came out over 25 years ago...and alien vs predator what...5 years ago???...I think you need to do a little research :)

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JLG81
JLG81

actually alien came out in 1979 and aliens the sequel came out in 1986

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Guest
Guest

Space Hulk needs more Imperium. I'd love to help with modeling and icons and the like.

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Regulus_V
Regulus_V

Sorry wasn't signed in.

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Parker:
Parker:

If I can just suggest, I think that only Hunter would be more straight to the line of the boardgame. Cause there's no many Genestealer in a space hulk, Althrough i don't know if it's already planned.

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RyanM Author
RyanM

I loled when I saw this. Previously before this update, it was only hunters, and I couldnt find a way to populate the world with hunters. Now there are only a few genestealers that will actually pounce on you, the rest will run up and slap, which is ideal. This ALSO means that in versus mode, you can play as a hunter and blend in with the other NPCs. How cool is that? very cool.

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Parker:
Parker:

Actually, I followed your mod long ago.

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Description

Demo of my map testbed. This is my first hammer map, so it looks pretty rough. Its going to take a considerable amount of time to model all the props necessary for it to look the part, so this will have to do for now.

Keep in mind, this is just a test and will only look vaguely similar to the final map, which if done right, should last 30-45 mins and be multiple interweaving floors. I have modeled the final levels in 3d Studio, so once I know hammer, I can jump right into it.

Currently I plan on releasing a complete campaign with 3 levels. If it takes too long, I may release levels on an episodic basis. Either way, its going to take a while before something is out, as I slowly learn Hammer.

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RyanM
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