Firstly, we're good. The biggest challenge to making a quality mod is the absence of money. Rent, food and student loan payments have to come before a penniless passion project. That in mind, a few months ago the team experienced a loss of leadership. Andrew and I both had to dip out for a while for completely unrelated personal reasons. I spent a good poriton of my time pursuing a seat at Army OCS. I won't leave until March. Now that my life has settled a bit, I'm able to plug back into Deadlock.
One of my favorite things about working on Deadlock is that I get to share some awesome work with you all. Here's more eye candy from Stefan!
More than anything, what we need now is an animator/rigger to produce the skeletons for our characters. Several guys have joined to tackle the project. Either they've got the experience but no time to do the work, or don't have enough experience to feel comfortable with the responsibility. We've come to a bit of an impasse because of this, but it's nothing the right person can't suss out. If you're interested, or know someone who is, hit us up!
Why is this linked with Half-Life 2 when this is a Left 4 Dead mod?
Where does it say its linked to HL2?
-edit Wait i saw what u meant 5 seconds after i posted this.
They said they will be using a orange box sdk since l4d sdk does not have a released source code yet.
IMO they should just "port" to L4D. They'd get the AI effortless, saving months of frustrating coding. Their choice, though...