DC Global Front is a mini-mod for the legendary Desert Combat mod for Battlefield 1942. It adds new armies (factions), vehicles, hand weapons and maps to the DC core build. Some of the DC/vanilla 42 maps have been renamed and reworked to better suit the GF environment. Global Front features a series of maps that depict individual scenarios that may or may not be connected to the other maps. There is no overall story line to connect everything together. GF is intended to be played in coop game mode (due to limited players with such an old game) but Conquest and Objective are fully supported.

Report abuse DC Global Front 0.2D Beta, Part 2
Filename
DCGF_Levels.zip
Type
Full Version
Uploader
Marshall_Nord
Date
Jun 14th, 2013
Size
278.78mb (292,321,410 bytes)
Downloads
1,567 (2 today)
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Description

The DC Global Front mod's 0.2D beta release is presented as a zip file for installation on both Windows and Mac OS. Part 1 includes the core build files and one map: Motor Pool. Part 2 includes the map files. This is a full install, so delete any existing DCGF folder. Extract the zip file into the mods folder of your Battlefield 1942 install, typically (c:\Program Files\EA GAMES\Battlefield 1942\mods) The DCGF 0.2D release is dedicated to our late friend and mod team member Jake Buitenwerf (sgtjake) who died tragically, one year ago on this date.


*** 0.2D change list ***
*** By Marshall Nord (unless otherwise noted) ***----------------* Fixed invisible AAVP7 hull
* Fixed AI coding for new SU-25's
* Fixed Caspain Iran soldier language files (to Farsi)
* Fixed damage system: small arms vs. rear armor of Tanks, IFV's & APC's
* Fixed F-22 camera rotation
* Fixed F-22 missile tip visible in engine intake
* Fixed "out of level" bug for bomber kit planes (added destructor projectile)
* Fixed env map issue with Ural375 windshield
* Fixed rotor blur texture for Mi24, Mi8 & MH53 (correct number of blades)
* Fixed missing collision mesh in gf_ahouse01_m1
* Fixed missing radar pings for cluster AAA guns in DCGF Caspian Showdown & DCGF Gyzbat Pass
* Fixed missing mesh in gf_pumphouse_m1
* Fixed pilot/aviator helmet offsets----------------* Added new ammo icons for various land vehicles (by ZeroSen)
* Added AAVP7 periscope ports to passenger positions
* Added DirtBike (WDW port; revised by Apache Thunder)
* Added UK Soldier
* Added UK Soldier kits
* Added UK spawn menu icons
* Added UK webbing (DCX port)
* Added UK helmet (DCX port; revised UV mapping)
* Added L82A1 (DCX port; renamed to L82A2 in lexiconAll.dat)
* Added L82A1carbine (DCX port; renamed to L22A2 in lexiconAll.dat)
* Added LSW (DCX port)
* Added L108A1 (UK FN Minimi, modified WDW Minimi mesh)
* Added UK Backpack01 (modified British backpack from vanilla 42 mesh)
* Added UK Multicam soldier skins
* Added missing AI armament plugin for HMMWV TOW
* Added close-defense M240 to HMMVW TOW
* Added missing steeringinfo net code for BTR60 & Strykers
* Added Iranian F14 (DC port)
* Added SR-25 (WDW port)
* Added L129A1
* Added Arab Insurgent Soldier
* Added Arab Insurgent kits
* Added Warrior IFV (DCX Port)
* Added Landrover (DCX Port)
* Added iranruin01
* Added iranruin02
* Added iranruin03
* Added iranruin06
* Added iranruin07
* Added gf_rockface01_m1
* Added gf_walled_yard
* Added gf_SAhouse5_m1
* Added gf_rubble11_m1
* Added gf_cblocks01
* Added 8-slot weapon selection menu (by Apache Thunder)
* Added MBT-LAW handweapon (modeled and skinned by ChadaFACE)
* Added IED1 handweapon (IED = barrel object)
* Added IED2 handweapon (IED = crate object)
* Added IED3 handweapon (IED = stone object)
* Added Stationary_DSHK_T stationary weapon (DSHK on Tripod)
* Added animation for soldier firing tripod MG
* Added shadow mesh to AH64
* Added gf_portcont1_m1 thru gf_portcont4_m1 to replace vanilla repport_box1_m1
* Added gf_ahouse_m1
* Added AK47LT handweapon (light-colored, worn textures)
* Added missile timer to Safir-74M
* Added missile timer to Ababil-4 UAV
* Added G3 weapon icon
* Added Mi24e shadow mesh
* Added Ababil-4 launcher skin
* Added Ababil-4 icons
* Added more passenger positions to Stryker_ICV
* Added Menu & Load music from BF1942 collection
* Added skin & collision mesh to playground equipment
* Added KnifeBlue handweapon to replace KnifeAllies (used as IED detonator)
* Added "ragdoll" animations (by Apache Thunder)
* Added Turkmen Pilot skin (Cristhian)
* Added dynamic shadows to IED objects.
* Added DCX British voice files
* Added HelicopterSupplyWeapon (Apache Thunder)
* Added thumbnail to DCGF Gyzbat Pass
* Added supply depot minimap icon
* Added thumbnail to Gyzbat Pass
* Added ELCAN sight model & texture to Colt C7 (ChadaFACE)
* Added gf_landrep01_m1
* Added new shortcut icon (DevilDog)
* Added animation support for map-specific weapons
* Added new eye textures to Mex and Venz soldiers (Cristhian)
* Added F22 skin into build (Cristhian)
* Added Turkmen digital camo into build (Cristhian)
* Added Turkmen pilot skin into build (Cristhian)
* Added Turkbody mesh (revised usbody mesh)
* Added custom G3 sounds (Cristhian)
* Added M24 sounds (Cristhian)
* Added new universal healing icon (DevilDog)
* Added more CAN Soldier kits (sgtjake)
* Added HMMWV_MK19 driver/gunner vehicle
* Added Narco Soldier
* Added Narco_Face1...Face2 & ...Face3 mesh4es
* Added Narco Soldier skins (Cristhian)
* Added custom M24 deploy animations (HJGF)
* Added UN skin for Mi8 (sgtjake)
* Added Glock (WDW port)
* Added Kaibil Soldier
* Added Kaibil Kits
* Added Kaibilbody mesh (revised usbody mesh)
* Added Kaibil_Face1...Face2 & ...Face3 meshes
* Added Congolese Soldier
* Added Congolese kits
* Added Mex_F5
* Added Mex_UrbanSoldier (masked face)
* Added Mex_Urban1Face...2Face...3Face & Mex_UrbanHead meshes
* Added Chinook (DCX Port)
* Added Canadian Chinook Skin (sgtjake)
* Added Canadian Huey Skin (sgtjake)
* Added Canadian LAV25 Skin (sgtjake)
* Added F16C (PAF with conformal fuel tanks) skin & modified mesh (ChadaFACE)
* Added new tropical trees & bushes
* Added Mexican BTR60 digicam (Cristhian)
* Added Mexican HMMWV digican (Cristhian)
* Added new F22 sounds (Cristhian)
* Added 9 random US heads
* Added G3 without scope
* AddedIran_Assault_G3 kit
* Added Galil rifle (WDW port)
* Added pilot/aviator kits into maps
* Added G3S L1 model/textures
* Added Gerdbat_bot vehicle to eliminate AI clustering at spawn point (MSR Orlando)
* Added new background video (Cristhian)
* Added load screen for Narco Hunt (Cristhian)* Added DCGF Crush Em (GF port of Battle of the Bulge)
  - Load screen by Apache Thunder
  - Thumbnail by sgtjake
* Added DCGF MOUT (GF port of DC Gauntlet)
* Added DCGF Narco Hunt (GF port of DC Basrah Nights)
  - Signs/posters by Cristhian
* Added DCGF Canada (GF port of Kursk, used as faction motor pool)
* Added DCGF Mexico (GF port of Kursk, used as faction motor pool)----------------* Revised Phalanx ADA seat height (lowered)
* Revised Phalanx ADA lowest elevation (raised slightly)
* Revised "slow down" material (wet grass) from 1.0 to 0.75
* Revised GDF kit geometries
* Revised LoD distances for helicopters (to keep rotors visible at longer distances)
* Revised rocket AI code for F-5H
* Revised Mig-29 & Mig-29I missiles AI coding
* Revised camera for DCX SCUD-B (removed pan coding)
* Revised Healthbar icon for all soldier kits
* Revised damage system
* Revised turret rotation speed for EE-9
* Revised KnifeAllies into IED detonator (IED1,2,3 detonator = cell phone)
- Animations by HJGF* Revised ammo coding (by Raven)
- Changed ammotype on all vehicles * Revised ammobox object (now three different, for different ammo loads)
- ammobox=mall arms
- gf_ammocrate_ge=grenades/explosive/AP mines
- gf_ammocrate_at=rocket/at weapons/AT mines* Revised Mexican Rifleman kit (changed M-16A3 to G3)
* Revised collision meshes for MV-22 Osprey
* Revised MV-22 Osprey UV mapping
* Revised MV-22 Osprey sounds
* Revised MV-22 Osprey mesh (removed CV-22 features)
* Revised AI for Bold Thrust
* Revised AK103 model (added muzzle brake - ChadaFACE)
* Revised Colt C7 model & coding (ChadaFACE)
* Revised airrep1_m1 textures
* Revised G3 skin (Cristhian)
* Revised Mexican Spanish (Cristhian)
* Revised Venezuelan Spanish (Cristhian)
* Revised M1 Abrams cannon sound (Cristhian)
* Revised UV mapping for GerBody mesh
* Revised UV mapping for USbody mesh
* Revised UV mapping for Britbody mesh
* Revised BRDM_Spandrel exit height
* Revised BRDM skin(s)
* Revised G3 skin (Cristhian)
* Revised Mexican BTR60 skin (Cristhian)
* Revised black glove hand textures (Cristhian)
* Revised G3 scope texture
* Revised Hellfire effect to fix collision mesh bug (Bold Thrust, AT2)
* Revised front sight mesh for G3
* Revied AI for anti-aircraft vehicles* Revised DCGF Ammo Bunkers (Ammo Depot)
- Added Venezuelan Ammo Resupply Truck
- Renamed DCGF Ammo Depot* Revised DCGF MSR Orlando
- Fixed Coop CTD on dedicated server
- Revised statics
- Revised AI* Revised DCGF Desert Scimitar
- Fixed Coop CTD on dedicated server
- Revised staticobjects
- Revised heightmap
- Added terrainlightmaps
- Added objectlightmaps
- Added new ammoboxes
- Revised AI* Revised DCGF Caspian Showdown
- Removed controls for moving sea rigs* Revised DCGF Motor Pool
- Added new vehicles
- Added UK and Arab Insurgent kits* Revised DCGF Bunker Complex
- Revised AI
- Added more bunkers

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DC Global Front 0.2D Beta, Part 2
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buschhans
buschhans Jun 20 2013, 1:33am says:

Joedecouaral
If the pixel fighter start a dcgf server for example, they can offer the origin patching mod?
In eve of destruction, battlegroup and 1918 it's possible too?!
But nobody like patch the tuia making fix.;(

Silent heroes using only Origin. CD players were be kick and have no chance to play.

+1 vote     reply to comment
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Battlefield 1942 Icon
Platform
Windows
Developed By
Marshall_Nord
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Official Page
Gfmod.com
Release Date
Released Apr 1, 2010
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MD5 Hash
2b4a60f79513695f8b2179bc46e814c6
Related Mods
DC Global Front (Battlefield 1942)
DC Global Front Battlefield 1942 - Single & Multiplayer First Person Shooter
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Battlefield 1942
Battlefield 1942 Single & Multiplayer First Person Shooter