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We’ve gotten a lot of comments in the recent weeks about the single player experience in Dawn of Victory. A number of people have expressed disappointment that DoV will be primarily a multiplayer mod, so I figure a news post is in order to explain why that is, and how the multiplayer experience will work.

Posted by SwissKnight on Apr 24th, 2011

Greetings Comrades,

We’ve gotten a lot of comments in the recent weeks about the single player experience in Dawn of Victory. A number of people have expressed disappointment that DoV will be primarily a multiplayer mod, so I figure a news post is in order to explain why that is, and how the multiplayer experience will work.

In 1996 I was betrayed by a fellow opium dealer in Southeast Asia, a man by the name of Dirk Stryker. I spent 10 years inside a Burmese prison and was tortured almost daily. Upon release, I remembered how Stryker was constantly expressing his desire for a single player mod where the Soviet Union fought aliens. Developing such a mod only to deprive it of single player was my ultimate revenge scheme.

That is not the sole reason however. To put it simply, the gameplay changes we have made in Dawn of Victory; the doctrines systems, capital ship and cruiser changes, research trees, unit abilities, and pretty much everything else, are not compatible with the AI used in SoSE. This is a hard coded issue. In a perfect world we would absolutely want to have a single player experience that was just as rich and developed as our multiplayer, but in the end we had to choose between that and gameplay, and gameplay always wins out.

If you’re still disappointed, just play Vanilla Sins, that’s pretty much what Dawn of Victory would be if we scrapped all our gameplay changes to accommodate the AI.

Alright, so now that that’s dealt with, let me briefly go in to what you can expect in DoV Multiplayer, and what we’re doing to consolidate our community. Please note that the following is still undergoing testing and may change by the time of release.

In addition to the standard multiplayer games, Dawn of Victory multiplayer is going to be organized around a type of online campaign run from our website and forums. Players will align themselves with the faction of their choice, and fight over a dynamic battleground with the front lines changing depending on the performance of each side. Once one side gains enough of an advantage the front line will shift and new zones and maps will be available to fight over.


For example, if the Tanarsus system on the campaign map was currently an active sector, any games played on the corresponding in-game maps would directly affect the outcome of the battle.

Once the campaign starts, news reports from the frontline, as well as from across the Orion Arm, along with the campaign map will be available courtesy of the Independent News Network. The outcome of battles and the performance of each side will be written into the DoVoVerse. If you end up being one of the top Soviet commanders you can expect to see yourself added into DoV “canon”.

I would really love to go into more detail about how it’s all going to work, but we’re still figuring that out ourselves. Until then, be sure to check up on INN every now and then as we prepare for our first release.

Post comment Comments
burstisaac Apr 24 2011 says:

nice way also will there be an ingame loby

+1 vote     reply to comment
Silvermarch Apr 24 2011 says:

Oh, I like the INN idea. Very modern and official.

+1 vote     reply to comment
ThatBritishBloke Apr 24 2011 says:

So it was you who sold me that dodgy fix!

+1 vote     reply to comment
C-zom Apr 24 2011 says:

Dose freaking graphics.


+2 votes     reply to comment
DirkStryker Apr 24 2011 says:

I should have let you die in Burma, I won't make that mistake again.

+23 votes     reply to comment
Benjin Apr 24 2011 says:

So, the multiplayer campaign will run like Tom Clancy's EndWar's - Theatre of War mode?

+3 votes     reply to comment
O.G.JhonnyZero007X Apr 24 2011 says:

Cant you just hack Ironclad Games for their coding secrets?Its what I would do.;)

+4 votes     reply to comment
Roboute-Guilliman Apr 24 2011 says:

amazing idea love it

+1 vote     reply to comment
RagnarokX Apr 25 2011 says:

taht looks nice.

+1 vote     reply to comment
Melkart Apr 25 2011 says:

This is the best mod i´ve ever seen. But how could we learn to play if we cant play single player games?

+2 votes     reply to comment
Benjin Apr 25 2011 replied:

Exactly, why not just put in some sort of sandbox mode where it's just you playing with the faction you've chosen and you get to know the tech tree/units/feel of it? Just one map, no enemies; it's just a warming up/tutorial mode for yourself. You guys can do that atleast, can't you?

+3 votes     reply to comment
SwissKnight Author
SwissKnight Apr 25 2011 replied:

We will have a single player mode. It's not going to be removed. Just don't expect the AI to do much of anything.

+2 votes   reply to comment
Melkart Apr 25 2011 replied:

Ok, thanks. That would be enough.

+1 vote     reply to comment
chakotay02 Apr 25 2011 says:

Wait, what? Gameplay? This has a release?! When did that happen? *runs off to search for download*

+1 vote     reply to comment
Monkeyshinex Apr 25 2011 replied:

It hasn't been released, they're just talking how the future multiplayer will work.

+2 votes     reply to comment
OpposingFarce Apr 25 2011 says:

So skirmish is crippled? That's a shame, but understandable. I'm not big on online play though. Mainly because I am defensive (read: awful)

+2 votes     reply to comment
Monkeyshinex Apr 26 2011 replied:

The DoV team is changing every aspect of SoaSE, so if you stunk at vanilla sins, you might be great at DoV. I guess we'll all have to wait to see when it comes out.

+1 vote     reply to comment
InuHanyou1701 Apr 29 2011 says:

Does this mean that AI will not work in Multiplayer either? (Meaning you will only be able to play human vs human?)

+1 vote     reply to comment
hydrocarbon000 Apr 29 2011 replied:

Yes. The AI will not operate.

+1 vote     reply to comment
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