A very dynamic system. I don't have any problem with vanilla SoASE's resource system, but a fresh one is certainly not a problem.
I am curious, though, will defenses for those planets (and the supply depots around them, by extension) be as flimsy as in the regular game? Will you boost the defenses' strengths, or have something at least similar to starbases?
Depot defense is essentially territorial control, not passive turtling. The intent is the existence of supply lines broken up by the occasional planetary base, and these supply lines allow the player to progress with the construction of more advanced units. Expansion and control is required to prevent stagnation in production.
As such, most major colonizable planets with lots of slots do not harbor any depots. Planetary defenses are powerful and highly customizable (minefields, etc) but they are also expensive and not intended to guard materials income.
i like they way this sounds, can't wait to see it in game.
Looks like an interesting system. Can't wait to try it out in game.
So it's like a combination of Trade Routes and Refineries?
A very dynamic system. I don't have any problem with vanilla SoASE's resource system, but a fresh one is certainly not a problem.
I am curious, though, will defenses for those planets (and the supply depots around them, by extension) be as flimsy as in the regular game? Will you boost the defenses' strengths, or have something at least similar to starbases?
Depot defense is essentially territorial control, not passive turtling. The intent is the existence of supply lines broken up by the occasional planetary base, and these supply lines allow the player to progress with the construction of more advanced units. Expansion and control is required to prevent stagnation in production.
As such, most major colonizable planets with lots of slots do not harbor any depots. Planetary defenses are powerful and highly customizable (minefields, etc) but they are also expensive and not intended to guard materials income.