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Media RSS Feed Report media Supply Chain Management (view original)
Supply Chain Management
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Geth_Prime Sep 24 2011, 10:52pm says:

i like they way this sounds, can't wait to see it in game.

+1 vote     reply to comment
Monkeyshinex Sep 25 2011, 9:16am says:

Looks like an interesting system. Can't wait to try it out in game.

+1 vote     reply to comment
Legiondude Sep 25 2011, 9:31am says:

So it's like a combination of Trade Routes and Refineries?

+1 vote     reply to comment
Archon_of_Darkness Oct 20 2011, 9:01pm says:

A very dynamic system. I don't have any problem with vanilla SoASE's resource system, but a fresh one is certainly not a problem.

I am curious, though, will defenses for those planets (and the supply depots around them, by extension) be as flimsy as in the regular game? Will you boost the defenses' strengths, or have something at least similar to starbases?

+1 vote     reply to comment
hydrocarbon000 Oct 22 2011, 1:53am replied:

Depot defense is essentially territorial control, not passive turtling. The intent is the existence of supply lines broken up by the occasional planetary base, and these supply lines allow the player to progress with the construction of more advanced units. Expansion and control is required to prevent stagnation in production.

As such, most major colonizable planets with lots of slots do not harbor any depots. Planetary defenses are powerful and highly customizable (minefields, etc) but they are also expensive and not intended to guard materials income.

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Sep 24th, 2011
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