Grail 1.11
Full Version 5 commentsThis patch brings; Many fixes, higher stash gold cap, higher tp/id cap, Key drop rebalance, new super uniques for the now ALvl 85+ zones, 3 new mercs...
Features:
Currently in Progress/Testing:
Note: D2SE version does NOT support multires. It will only work with a full mod install.
For any feedback please feel free to leave a comment here on moddb
join the discord at Discord.gg Discord users can also get access to PTR builds
or mail me at duckquack.t@Gmail.com
Enjoy
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This patch brings; Many fixes, higher stash gold cap, higher tp/id cap, Key drop rebalance, new super uniques for the now ALvl 85+ zones, 3 new mercs...
This fixes a crash with 1.11 un-equiping set items and changes the titles of a5 mercs. As well as another small fix.
-Balance changes -More features(bypass 25fps SP limit) -more items(5) and visuals for items(149) -fixes for small gameplay bugs and visual glitches Full...
1.03 Public - Added D2MultiRes.mpq to the D2SE version - Fixed assertion d2hell error D2SE D2SE version crashes on exiting. This is caused through the...
1.01 -Added D2SE Support -Removed some unnecessary PlugY txt files Known issues -ingame version text is not up to date
Installation: Backup your game and your saves. Copy and replace everything from the "Normal Install" folder to your Diablo 2 directory. Launch from the...
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can i find torch uniq?
Yes, although there was a particular version where it was bugged. Unsure if this is a live bug or not.
Thanks a lot for this, I'm having a blast so far. Awesome mod.
Is there a list with the new added items ? Been looking for this for a while but never found it.
I didn't want to start a documentation of items while I was actively adding and changing them.
A lot of items have gone through multiple phases and changes that would have made documentation a painful process and ultimately more confusing for the end user. I've gotten to what I feel is a pretty good place on my internal build now, so I've just started documentation recently.
This is one of if not the most requested feature so it's basically the highest priority and the last thing I need to resolve before a 2.00 release.
I really love your mod, it's one of my favorites.
The only things I'd add to it would be a larger inventory and maybe fully equipable mercenaries.
Keep doing your awesome work, you rock!
Both of these are actually done on my internal build.
If you'd like to grab a test copy of it before it goes live your welcome to check out the discord where I have most test builds.
Dear sir,
This mod is locely. I think this is the best vanilla+ mod. Just true to the game. No strange over the top-stuff etc
I emailed you about the medianxl sigma engine probably be useful.
However, I've some other small stuff as feedback.
1. I think the merc and golems are bugged. They tend to 'lag' a bit behind.
2. I believe you could add or alter some skills. Like giving Bone Spear more spears but decrease the damage a bit. So its more useful for pvm
3. Also perhaps change psn dagger to psn teeth or so.
4. Releasing a runeword text file. Lots of us want to use the new rws.
5. The goblins are really hard to kill or take the portal too soon in normal
I am just in nightmare at the moment so I've lots to explore, haha
Thank you for this vanilla+ mod. It already feels like a expansion
Oh and also the merc aura bug exists. I believe it was fixed in 1.13D or 1.14
Found the runewords. It was hidden in a url in the readme on the bottom <3
Had a look over the median sigma engine it looks neat but I'm pretty happy with where it's at right now. As to your points;
1. This is just diablo 2 1.13x, I haven't changed the process of golems at all.
2. Skills as a whole is something I want to play around with and re-balance/re-work however in this particular mod I don't want to stray to far from a vanilla experience. I'd love to do this some time though.
3. Same as 2.
4. I see you found the runewords anyway but I am working on documentation for all of the mod currently, this should make it much easier to access this information.
5. Goblins have been tweaked and tweaked and tweaked. I think they're on change 6 or 7 in my current build where I feel they are a lot better, but please do let me know after the next release.
Merc aura bug exists here yes, bit of a pain but much harder to fix than anticipated. The current work around is to load all the aura gear onto the merc then start a new game so all aura's get initiated at the same time. On the to-fix list but low priority right now.
Thank you for the feedback!