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Darkness 1.6, now with: Destructive Engineers, flesh eating Breeders, better weapon balance and map improvements!

Posted by airuike on Jul 13th, 2014

The last few months have been busy, but Darkness 1.6 is finally ready! Have a look at some of the improvements to Spacewreck:

New reactor core areaNew and improved airlock
In Space, hiding behind boxes won't save youThe safest ladder in Spacewreck

New features include:

  • Faster load time: Darkness now uses VPKs for materials, models and particles
  • Improvements to the Spacewreck map: more vents, rooms and details
  • Hatchy grapple has been fixed
  • Engineers Destroy Gun improved: hold primary fire to charge, release on structures/spiders/teammates. Overcharge can be used to jump to elevated areas.
  • Breeder Hatch/Eat changed: hold primary fire to eat structures or small humans, wait for digestion to finish before eating more. Spawning new structures incurs movement penalty.
  • Damage system/balance improved: Now the code has fine-grained control over weapon/structure/player damages.
  • Improved Item Status HUD for Engineers and Breeders
  • Latest upstream improvements from Valve have been pulled in
  • Source Code is now on Github
  • New and improved web site

I've added a Steam Group for players to coordinate games, and we're also unofficially using #darkness on for coordinating on IRC. So if you want to kill some bugs, or maybe devour some unsuspecting humans, here are the new installers:

Windows Installer:
Darkness 1.6 Windows Installer

Linux Tarball:
Darkness 1.6 Linux Tarball

Happy Hunting!

Post comment Comments
airuike Author
airuike Jul 14 2014, 6:27pm says:


Here's what I need the most:
- Spider player models
- Weapon models for humans
- New Textures
- New Maps (considering porting old Gloom maps)

+2 votes   reply to comment
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