Darkness 1.4 brings some important features from the original Gloom:
- Spider glow--only visible to the player using it, useful for navigating very dark places
- Engineers can spawn teleporters in walls and climb on them
- Breeders can "nudge" (push) obstacles and spikers by running into them holding the USE key
Darkness 1.4 also fixed some important bugs:
- End-game criteria fixed so that destroying all teleporters/humans actually ends the map
- Mine lasers fixed
- Stalker spike damage reduced
- Mech plasma damage reduced
- Healer rate decreased
- Stacked entities will fall to the ground as expected, rather than floating in the air
- Help Hint HUD size increased
- Hatchy/Kami grapple speed increased
- Mech plasma/burn sound removed due to sound looping problem
With these bugs out of the way, expect more maps and models in the next release: The old Gloom community is still thriving, and I've found mappers and modelers to help out with Darkness!
Windows users can grab the installer here: Moddb.com
Linux users can use this one: Moddb.com
Happy hunting!