In Dark Magic you take on the role of a magic user or "Mage". As a mage you have the ability to cast a number of magic spells based on the type of Circle and School chosen. These spells grow in power and ferocity. You must battle your opponents to become the ultimate Mage, to become "The Wizard".
You begin each game as a low level Mage with only a small number of spells, as you play your experience and knowledge grow, giving you access to bigger and better spells.
You gain experience by destroying your opponents and casting spells. New spells are acquired as you gain experience in the game.
The Experience system in Dark Magic works on a "sliding scale" this means the more you cast a spell the more experienced you will become with this spell. You will gain less and less experience for casting spells, the higher the spell level.
Spell Level Experience gained for casting
Also, spells get more powerful the longer you keep them.
You begin each game with a small number of spells chosen from the Circles and Schools.
As you play the game you gain more spell knowledge. As a result you will learn new spells to use. These new spells will begin at low levels but the more you use them the more powerful they will become.
In most cases, spells start at Level 1 and max out around Level 10. At Level 1 the spell is very weak and will do limited damage to your opponent. At Level 10 spells are almost unstoppable and will do huge amounts of damage to unprotected opponents.
In the full Dark Magic Mod, we plan on placing limitations on how many spells you can learn.
Health and Mana:
Each player will have a health and mana bars visible on screen by default.
Your Health bar displays how much "Life Energy" you have, if this drops to 0, then in most cases you will die. Certain spells in Dark Magic allow you to live beyond the zero Life Energy threshold, but only for short periods.
Your Mana Bar displays how much "Mana" you have. Every Mage needs Mana in order to cast spells, if this drops to 0 then you will be unable to cast spells for a short period. Your mana recharges dependent on your experience level within the game. At low levels the mana bar recharges quite slowly.
The more experience you gain the faster your mana will recharge.
Players who gain enough experience in the game will eventually become wizards. Wizards are very powerful opponents who will have at least one extremely powerful Level 10 spell under their belt.
If a Wizard is created, it may be necessary to form a temporary alliance with 2 or 3 other players to stop the Wizard as soon as possible, before they are able to completely dominate the game!
Killing a wizard gives you one extra frag point for every level ten spell he/she owns.
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This is the 0.80 version of the mod, to install place all the files in the system folder and activate the mutator / gametype before playing
This is a not well known version, to install it you just have to place each files in the system folder and activate the mutator or play a dark magic gametype...
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