a new patch is released for Dark Alliance. This is a standalone patch and no previous versions is required. You only need to have D2SE and Diablo 2: Legacy patch 1.10 installed.
for questions, discussions feel free join our discord server or forum over at phrozen keep.
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Diablo II:LoD Dark Alliance 0.05.01 Patch
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Dark Alliance mod team: Thomas Westman (Kingpin), Ogodei
Requirements: Diablo 2: Legacy (Lord of Destruction) 1.10
Note:
The new alchemist in rogue encampment is work in progress. You will see in future update more about it.
Valenas Amulet skill tree is work in progress and isnt fully implemented yet.
You need to create new characters, old existing savefiles is no longer compatible due to code changes in savefile code.
Death penalty temporal disabled due to a bug. Will be reenabled once fixed.
[Gameplay]
- Added a functionality for the obelisk in Kaer Varenna's level 2.
- Added a functionality for the obelisk in Kaer Varenna's level 4.
- Added a main quest for the whole Kaer Varenna's dungeon.
- Added several quests concerning the Nexus.
- Improved the Blood Wood level storyline.
[Balance]
- Reduced health of goblin, zombie, fallen, quillrat in bloodmoor.
[Items]
- Added new unique items.
- Added new set items
- Added several new craft materials
[Bug fixes]
- Club is now possible use with 1h mace skills for barbarian.
- inventory.txt gridRight, gridBottom used wrong values for Necromancer, Barbarian that caused a crash, this is now fixed.
- corrected wrong ai for Goblins in bloodmoor, they now using their own Goblin AI.
- Demon Portals can no longer be knocked back.
- Fixed bug with town portal didnt remove existing portal.
- Upgrade Gem shrines no longer cause a crash.
- Fixed a bug with Fireball bossmodifier targeting enemy incorrectly.
- Fixed a bug with Hyperbolise never apply a debuff to target.
- Fixed a bug with Hyperbolise targeting enemy incorrectly.
- Fixed a bug with boss modifier Regeneration that regenerated /256 less hp intended.
- fixed a bug with Paladin Zeal that caused a crash.
- New characters is now correctly set to saveversion 11.
- Free Hireling is now correctly given to player after complete quest to kill BloodRaven.
- Repair equipped items is now correctly updated on client side.
- Equipped Items is now correctly transfered to player corpse.
- Added missing Book of Story Intro missing for Necromancer.
- Bloodwood is no longer contain green tiles and give ptWarp Error.
- fixed a missing column header in MonItem.txt that prevent bodyparts try use that column to not working.
- bottom pannel one pixel up to high issue corrected.
- Repair/Repair all on client side is now update correctly.
- Fixed SUnits_GetTargetEx bug.
- Raise Skeleton skill is now working again.
- Autoequip then pick up item from ground is now correctly working again.
- Fixed multiple bugs with equip item code, and hireling now correctly can equip two rings individual.
[Graphics]
- Blood Wood area got revamped by Ogodei
- The Badlands got revamped by Ogodei
. The Wastes got revamped by Ogodei
- new Dark Alliance shortcut icon added drawn by ChickenGod.
[Dungeon]
- A new dungeon Ruins of the Obsidian Tower added to Blood Wood.
[Misc]
- It's now possible to stack spellbooks together of same type.
- Added new softcoded file for Gem Shrine called ShrineBaseGemTypes.txt.
- Hyperbolise boss modifier now apply -5 Cold/Fire/Lightning and magic resistance.
- Bodyparts can now save up to 4095 different bodypart types. This change cause older savefiles to become incompatible.
- Crafting got revamped and many new and old recipes have got updated.
- All existing cluescrolls have been rewritten and text been simplified to make it easier read them. Many new cluescrolls have been added.
- New bags have been added to veteran, elite, leader, morph special classes and unique, superunique and bosses.
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