You play as one of the human rebels - Frank Harrison, who's currently in his hideout outside City 17. He's woken up by the Citadel explosion, caused by Dr. Freeman and Alyx Vance at the end of Half-Life 2. The evacuation of the City 17 is in progress and he has to leave his house to fight his way back to City 17 to join an evacuation train while there's still some time. Gather your supplies and an old HEV suit and explore the territories of the City 17. Play your role in the events, that took place during the original Half-Life 2: Episodes 1 and 2.
I have been enjoying the hell out of this mod - lots of great work gone into it, love the tie-ins with the HL2 story, although there really isn't much of a story added here. Just survival.
There are some confusing areas, where it's not too clear on what the 'right' way is to advance - although I kind of like that, it reduces the hand-holding HL2 had.
But what's awful is that I've also hit the exploding zombie bug, where it's supposed to blow open a door. I looked at someone else's walkthrough, and there's supposed to be a zombie and some lockers there, that you can see through the window. But neither the zombie nor the lockers are there, like they didn't spawn. I went back many fights to reload, back to before the giant Antlion/zombie hall. Still doesn't spawn.
So I'm stuck, and it's likely I just won't finish. I don't want to start a whole new game, as a test, just to have to stop at the same bug.
(But I might, because this mod is actually pretty fun.)
ADDENDUM: Found the solution. Desura installs the 2.0 version, I believe, which unfortunately is missing an entire map. Download the 1.3-2.0 patch at moddb manually, unzip it somewhere temp, then copy /maps/dw_ep1_03a.bsp to your install of DW in Steam. Good to go!
it looked and played very good but there are so many bugs and glitches like antlion guards standing floating midair, trains stop right in the middle of the tracks and that the zombine which was supposed to blow up the door which allows me to progress NEVER SHOWED UP, if these bugs ever get fixed i will play this to the very end 6/10
so close to perfection, I just feel like some of the level design was to perfect, I sometimes did not know where to go and not in a good way.Overall it was artful and very well done.I liked the ideas, would like to see some more ideas focused on revolution, maybe some sets about the goings on around this story and tie in's.I liked the use of old sets like at the end with Dog.I think the creator should make the maps more simple lie the beginning, the house and surrounding's where impressive.nine out of ten
Great mod. Love how cannon it tries to be. I especially love the little tid-bits like being on the other side of the crashed train that Gordan and Alyx are on that make it seem more connected to the Half-Life storyline. I highly recommend you play this if you are a Half-Life fan.
Great at the beginning, but starts to die off once you enter the sewers. Got a little tedious figuring out what to do, especially since there were quite a few bugs here and there. I think the bland interior design and the repetitive combat was what made it become lackluster, especially in comparison to the great outdoor sequences. Too many "crawling in dark corridors" style gameplay towards the middle make this mod lose its spark.