DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more. In addition DaggerXL will support full modability, similar to more modern Elder Scrolls games, using custom tools.
So I’ve been finishing up the software renderer so I can get the exteriors refactored in and get this release done
Posted by Freak2121 on Dec 30th, 2013
So I’ve been finishing up the software renderer so I can get the exteriors refactored in and get this release done.
For the renderer, I’ve been using it to make sure my rendering and values are matching up with vanilla Daggerfall. To this end I’ve implemented 8-bit mode will colormap support, flats/sprites are back and the player light. I’ve also tuned the FOV, fogging and light falloff. Here are a couple of screenshots of all this in action:
These screenshots are taken from the XL Engine, running the software renderer in 8-bit 320×200 mode. Of course 8-bit supports all the resolutions that 32-bit mode supports as well.