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Daedalus is a science fiction mod set in 2135. In the single-player game, one assumes the role of Alex Calveres, the captain of a deep-space exploration vessel with a motley crew of characters that are different in every sense but work together well. An employee for the Orion Federal Conglomorate, Alex was told to break his usual schedule of exploration and patrol to deliver a government package to a research facility in a distant star system. The single-player story begins on Earth where you are told of your unusual mission, when you arrive at the station you discover that a horrible and sinister catastrophy has occured, and the station is adrift in a now devastated star system, you travel over to the stricken station to investigate and what you find out ends up throwing one's character into a search for answers and truth. The single player story will be built around a heavily...

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Some slight problems this wknd, i had a fault with my laptop and had to re-install windows XP. Luckily (and i mean luckily) i had a backup of all the MOD material on a CD so Alpha 0.3 "IS" still going to be out on Jan 31st. Some of the things in this "very" early Alpha I feel are going to impress a

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Some slight problems this wknd, i had a fault with my laptop and had to re-install windows XP. Luckily (and i mean luckily) i had a backup of all the MOD material on a CD so Alpha 0.3 "IS" still going to be out on Jan 31st. Some of the things in this "very" early Alpha I feel are going to impress a few of you as it is actually shaping up to show the potential of the Daedulus universe. Obviously its not great.....but it could be! anyway stay tuned MOD watchers, you might just like whats to come!

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LewisDenby
LewisDenby - - 299 comments

So what sort of stuff's in the alpha? Just the stuff I've seen?

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Hallsworth Author
Hallsworth - - 33 comments

ive used the aurora particle engine in spirit 1.2 to give some of the levels a better look. Ive reworked quite a lot of the intro level after your feedback Donkey81, its now a much better level. ive added a cutscene at the beginning of the intro level, of the shuttle alex is on board landing. ive made a credits sequence with a cool scrolling/fade effect for the names (you willl see what i mean on jan31st) ive also added more to the grange station including a generator complex and grange shuttle bay. ive made the lighting more moodier for the grange station (with pulsating red lights to give an atmospehere of suspense). Thats the things i can thing of the top of my head to be in Alpha 0.3.

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