This project adds new features and gameplay mechanics to D4D. Includes new monster sprites (Pinky!), Field Drones, Gore Nests, Jetpack Revenants, textures and some other things.
First of all, thanks to the D4D Team for this awesome mod!
DBThanatos, Major Cooke, Michaelis, Neccronixis and ZZYZX
(and sorry in advance for my english)
HOW TO PLAY: Put the files on the same folder of your GZDoom and D4D mod. Then use the .bat file to start the game or load a custom wad! If it's your first time with gzdoom, don't forget to set the controls and read the D4D manual (if needed).
LIST OF FEATURES
(It's quite extensive. Sorry for that.)
COSMETIC PACK
A collection of skins\sprite replacements that (for the most part) don't change or interfere with D4D monster behavior. For now the pack contains the Cacodemon/Revenant (by Merser) and some of my personal attempts: Imp, the Baron of Hell, Pinkies, Lost Souls and a mysterious entity. It also features some exclusive sound effects for most of them.
Right know my main intention with sprites is make them consistent with the Classic Doom art style, while having Doom 2016 characteristics.
MELEE HELLKNIGHT
The Hellknight from Doom 2016 complete with a "Doom 3" visual. They have five attacks: a frontal leap, a vertical stomp (similar to mancubi), the regular melee and more. HKs are now really fast and can leap into the player even from distant places. This will help to keep the intended behavior of the original monsters, since they will jump and launch theirselves like a projectile.
JETPACK REVENANT
Inspired by the Project Brutallity behavior, Revenants now can fly. Includes new sprites, sound effects and lots of the usual skeleton craziness! They can perform any long-range attack from D4D or drop down at any moment. Of course, you can make them fall for a glory kill as well. The ability is optional and you can disable it on menu options.
GORE NESTS
Yes! Gore Nests are an important part of the mod and you will have to deal with them using specific strategies. First of all, you will not be forced to destroy them (mostly), but they will act as an obstacle and may HARM YOU with poisoning gas if you stand too close.
Kill them will spawn minor enemies on the same position - which can be a bad thing, but you can take advantage to earn extra points (including health and credits). Other enemies can acidentally blow the Gore Nest too, so if you don't wanna fight more spawns you may want to protect those things. IMO, the Gore Nest will trigger some interesting gameplay mechanics (principally next to hordes or other GNs), because the player can take their own decision on specific scenarios (ignore/evade, protect or blow it). They replace Arachnotrons and Pain Elementals, but its optional and can be disabled or randomized via menu.
POWER-UP SKINS
(D4D STYLE)
Blursphere and Berserk received new skins inspired by the awesome D4D Power-up style! Additionally, the Invulnerability (Pentagram of Protection) had to be changed to green (to differentiate it from Berserk). Radsuits have a new sprite as well. Includes pickup-sounds and messages.
VEGA ANNOUNCER
(FOR POWER-UPS)
I managed to find and apply all the power-ups announced by Vega (usually from Multiplayer/Snapmap). The voices are optional and you can disable it on menu options. However, after that you have to restart the map to apply all the changes correctly.
FIELD DRONES
A replacer for Infrareds and Backpacks. Similar in concept to Random Crates, Field Drones will drop random itens when destroyed. Differently, they can drop 5 different itens at the same time, excluding power-ups or other top-tier stuff.
Backpack replacers will keep the D4D granade functionality (with progressive pick-ups). Infrared replacers, on the other hand, can drop more itens than normal.
ELITE GUARD
A rare replacement to regular dead marines.
They will randomly drop a single goodie: equipments (infrared, radsuit, allmap, backpack), green armor, medikits or a BFG ammo.
NEW PALETTE & TEXTURES
A set of replacements inspired by the Doom 2016 lore, including Neo-UAC logos, Baron of Hell marble textures, enhanced stuff and more. Also, the color palette was slightly changed for a better D4 experience.
NEW WEAPON SKINS
Cacodemon, Summoner, Cyberdemon, Mastermind, Fist (idle), Hellknight (recolored)
CREDITS:
Special thanks to the D4D Team!
DBThanatos, Major Cooke, Michaelis, Neccronixis and ZZYZX
SPRITES:
Pinky: Original sprite, edited from vanilla
Lost Soul: Original sprite, edited from vanilla
Cacodemon\Revenant: Merser (Merser433)
Hell Knight: Original sprite, edited from vanilla
Baron of Hell: Edit by me, original by Vader (Bruiser Demon)
Neo-Imp: Edit by me, original by Vader (Roach)
Gore Nest: Edit by me. I used (as a base) the Grell monster, by NMN
Barrel: Unfortunaly I don't have the source. If someone knows where it's from, tell me!
Dead Elites: Original sprite, edited from vanilla
Field Drones: By Sargeant Mark IV
WEAPONS:
Summoner Rune: Edit by me, original found on Endless123's Aliens vs Predator
Cacodemon Rune: Edit by me, original found on cutmanmike's Ghouls vs Humans
Cyberdemon/Mastermind: If someone knows where it's from, please tell me
Hell Knight/Fist: Edit by me, original found on D4D
TEXTURES:
DOOR2_1, FLOOR1_1, TOMW2_1: IMX
CYL1_1, T14_3: deathride58
Switches edited by me, originally by Cage
The other textures are by myself
CODES:
Monster corpses fix by Megaherz
Revenant fix by Megaherz
Jetpack behavior related to Project Brutality
SBrightmaps by Z86
Amazing Work!
WOW DUDE, this is freakin' amazing!
Any chance you'll use the new Baron/Knight sprites from D4D for these Barons/Knights?
When I drag the D4D_Add-ons.pk3 to the .bat it gives me this error
"Execution could not continue.
Script error, "D4D_Add-ons_2.0.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'"
nevermind its solved
Would you mind telling me how you solved this cause this is exactly the error I get.
Who you solved?
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Amazing Work! Is it possible to use your monster skins in other mods? I would love to play with your hellknights and your other creations in brutal doom. if not, please release a pack!! they are awesome
im looking for a d4d addon where you could weapon mellee and opponent doom4 style
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I get this error help
Script error, "D4D_Add-ons.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'
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So it basically adds stuff from d4t?
What version of GZDoom is it compatible with?
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Could you port this to D4T ? I'd love to use it!
is this standalone addon ?
Little question, how do i make it work? (the game with the D4D works perfectly, but the game doesn't detect the add-on features when i put the add-on, only detects D4D things) EXAMPLE: pinkies don't have the sprite you made for them
Seriously Dude You're Supposed To Fix This From The Error
I Should Say The Error Is Over Dude