Plans:
- New system of battles and sieges;
- Battle magic(fireballs, frost arrows, barriers etc);
- Long storyline in elaborated world named Cverdum;
- different classes with various roles
- New race;
- Lot of new weapons, armors, buildings etc.
First of all i'd like to tell thanks to all who is writing guides and tutorials for modding this wonderful game. Guys, you all are the best!
How appeared the idea of creating “Cverdum”? Me and my teammate were working with sequel to one modification. But we wanted to expand gameplay in other way. So we decided to make our own mod where we could embody our own ideas and plans.
Let's begin with mod's lore. Meet “The Legends of Cverdum”.
Since the beginning of the time there were lands filled with life and magic. Their name is Cverdum. Areya were living in Cverdum for the thousands of years. They have built beatifull towns and were great in all their undertakings. Their greatest scientific breakthrougth was magic flowing into mechanical body. This opening made them the prime race of the world.
All neighbors were afraid of Areya and never dare to fight them. But the Regard empire began to rise. They conquered all and only Areya were dangerous for them. The attack was instant. Regard just pushed Areya with great amount of warriors. Forgantis – the magic academy was the last bastion of Areya. Regard began the siege and there was no sense in defending. The archmages decided to hide the part of the world into the astral void named Amrok. The spell was very difficult and mages dissolved their minds in magic crystals to cast it. A lot of mages were so exhausted that they could not return into their physical bodies. Other lost their magic abilities. Areya lost their leaders so Arvali were created to control the Areya and lead them forward. Regard armies which passed to Amrok with Areya were defeated. Arvali created new community where was place and work for everybody. But Arvali began to become estranged from each other and formed 3 different castes.
When creating a mod used resources:
This file is not a game! Uploaded to be able to get acquainted with some of Innovations. I rely on your help with ideas for mod.
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KEEP PUSHING, MOD LOOKS AWESOME
Cverdum is not abandoned. Work on the mod will resume in the autumn.
i cant wait to try it
Updated the boot archive of the demo version.
In this version, the global map has been changed.
I would like to hear your opinion.
Good day!
The global map is improved, necessary icons are made.
Also written a script for magic buns, used both by MP and bots. Now we are testing and finalizing special effects. We began the creation of a new animation for magic spells.
If someone can answer the questions on building an animation in a blender, we will be very happy.
Thank you for attention. Good mood to you all!
Greetings,
I'm slowly an up-and-coming Youtuber that would like to do reviews for Warband, along with many other things, and I looked at your mod and thought it was one of the most original mods I've ever seen for this game, and would love to do a video on it! whether on release or a sneak-peek at what you have done so far, I'd be honored to show off your handiwork. If this sounds like something that would interest you please feel free to private message me, or add me on Steam. The links to both my Steam and my Youtube channel are listed below.
With warm regards,
TheShriekingGeek
Links:
Steam - Steamcommunity.com
Youtube - Youtube.com
I'm very interested in your proposal, but for the moment in Cverdum little has been done and I'm afraid a full-fledged video can not come out. If it's not difficult, you can return to your proposal in a month. I'll finish the global map and at least form an army.Thank you for your attention to mod.
Thank you for the reply, I'm more than happy to wait a month or so and look forward to hearing from you! Feel free to contact me at any time if you finish early or wish to ask a question of me.
AAAAAAY Funny seeing you here TheShriekingGeek XD
I commented on Hakrholm Report - Eternal Sieges,
I'm Cuff the Dutch AD