The World is at war. Who's or what is the technology used? ... ... Mega Corp. A sinister Corporation bent on continuing the war efforts of the UN and the shady faction 'Last Settlers'... The UN hatches a scheme of scanning over Mega Corp's Head Locations, slowly destroying the corporation's roots. Will the UN Succeed in reuniting the world? Will 'Last Settlers' get what they want? Will Mega Corp succeed in enslaving Humankind with Danmaku Technology?

Report abuse CZDM 191ipd EARLY RELEASE 4
Mar 16th, 2012
299.26mb (313,801,903 bytes)
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Just unzip it to your Generals: Zero Hour Directory... Fourth Early Release, BTW.... This is to cover the updates I've shown so far... ShellMap is STILL in development sadly... There are also a couple of glitchy stuff here... Including the new Gattling Cannons, seriously glitchy. And ALSO Chem Gen's Scorpions Disappear sometimes.

Changelog(ver 191ipd):
-Added EMP Effect on Ion Missile
-Includes Shock 'n Awe 5-star power(AirForce General)
-Contains experimental AI(may glitch)
-Fixed 'no-explosives' glitch on Demo Gen's Mine Storm
-Contains some gratuitous English(that I didn't fix for some reason).
-Have fun with some Engrish...
-New Streak Colors for different Artillery Barrage Types.
-Cyan for Ion Missile
-Red for Mine Storm
-Orange for Nuke Barrage
-Purple for Toxin Barrage
-FIXED MOAB CARPET BOMB Coding Error(Thanks to CnCLabs)
-Added Cluster Bombing(Superweapon General)
-Radioactive Waste Sprayer(Nuke General) - NO Proper GUI yet.
-Laser Spectre Gunship(Laser General)
-Fixed 'Level 2 skills missing' overlook(TibEd had me confused).
-Shell Shock(Tank General)
-New ParticleSytems:
-Added Missile Smokes for Helix Missiles, but it is experimental...
and may look annoying.
-Guass Rifle(Laser General Rangers) ParticleSystems...
-Abandoned Laser Rangers
-Changed TankShell Skin
-Other Balances made:
-Scatter Tanks have shorter ranges.
-Some Shell-based attacks are slowed down to enable avoidance.
-Fixed some overlooks with the Toxin General's Toxin-based weaponry.
-Re-balanced Regular Nukes.
-Re-balanced Particle BURST Cannon.
-Strengthened the power of the Annhilator Death Storm a bit(it was not effective in all sorts).
-Changed Infantry General's Nuke Cannon weapons into Bunker Buster Cannons.
-Lessened Mines Created with Mine Storm(it spawned 1600 mines o_o).

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precision_bomber Author
precision_bomber Mar 18 2012, 7:00am says:

<!> READ THIS <!>
I forgot to re-code Toxin General's Tanks, so THEY WILL be invisible but still appears on radar... Also, they are not 'selectable' for some reason, you can ONLY select them by dragging a box... But still, it's dumb commanding an Army of Invisible Scorpions.

I will make a patch fix for this.

+2 votes   reply to comment
dncmaster Mar 23 2012, 7:20am says:


+2 votes     reply to comment
precision_bomber Author
precision_bomber Mar 23 2012, 7:56am replied:

You mean the faction names, do you? Or you don't have the Unicode for the text?

Oh well... Maybe soon there's going to be 'translation' patch.

+2 votes   reply to comment
xenoreach Aug 25 2012, 8:05am says:

man this mods it to easy to wins

+1 vote     reply to comment
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Released Oct 13, 2012
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