2.0 FEATURES
============

2.1 RETROFIT MOD
----------------

- AI Support Armies: Provides the option to issue orders to Allied AI armies or your own reinforcing armies.
- Boiling Oil: Gates in cities and castles have boiling oil defences.
- 4 Additional custom battle maps: New custom and multiplayer battle maps available (Backwoods, Borderlands, Forts, Trenches).
- Unit rebalancing: Rebalancing of costs and battle stats for various units.
- AI Unit Recruitment tweaks: AI recruits more varies and/or balanced campaign armies.
- Campaign AI Tweaks: AI factions prefer to attack factions as part of win conditions.
- Hotseat Multiplayer: Hotseat multiplayer campaigns available in the front end menu.
- Miscellaneous bug fixes and improvements: Various Kingdoms bug fixes and improvements.

2.2 CUSTOM CAMPAIGN MAPS
------------------------

- Tyronia: A unique fictional custom campaign map containing 17 playable factions including the aztecs, mongols, timurids, papal_states and rebels.
- Iberian Peninsular: An enlarged subsection of the Iberian Peninsula from the Grand Campaign.
- Northern Europe: A North European subsection of the grand campaign.
- North-Western Europe: A North-West European subsection of the grand campaign.
- Britain: A small North-West European (Britain) subsection of the grand campaign.
- Southern Europe: A South Eurpean subsection of the grand campaign.
- South-Westhern Europe: A South-West European subsection of the grand campaign.
- Alternative Grand Campaign: The Grand Campaign with modifications to support playable Aztecs, Mongols, Timurids and Rebels.
- Optional 'Hide Campaign' checkbox added to Campaign Front End to hide the campaign map under fog of war.
- Front End support for single player and hotseat multiplayer custom campaigns.

2.3 HISTORICAL AND MULTIPLAYER SCENARIO BATTLES
-----------------------------------------------

- Multiplayer Battle Scenarios enabled for single player (under Historical Battles).
- Historical Battles enabled for multiplayer (under Scenarios).
- All Armies selectable in Historical Battles.
- NOTE: AI SCRIPTING HAS BEEN REMOVED FROM HISTORICAL BATTLES TO SUPPORT MULTIPLAYER AND FULL ARMY SELECTION.

2.4 TECH TREE REBALANCING
-------------------------

- Approximately halved upkeep costs for all units.
- City building chain now only produces militia type units for most factions.
- Castle building chain now only produce peasant type units for most factions.
- Free upkeep flag added to all militia and peasant type units.
- Free upkeep slots added to castle building chain.
- Tuned down free upkeep for city building chain.
- Boyguard units (Generals) can now be trained/retrained in high level core buildings.
- Added nearly all missing M2TW units to tech tree.
- Enabled more factions access to high level buildings.
- Increased recruitment times for ships, artillery and siege weapons to two turns.
- Rebalanced initials sizes, replenishment rates, and max sizes for nearly all unit pools.
- Added Aztec tech tree from Kingdoms Americas.
- Rebalanced recruitment costs for a range of Aztec, Mongol and Timurid units.
- Added Mongol, Timurid and Aztec agents (except Princesses).

2.5 KINGDOMS UNITS
------------------

- New World Cuirassers (England, France)
- Spanish Dragoons (Spain)
- Mangonel (all factions except Aztecs and Rebels)
- Greek Firethrower (Byzantium, Rebels)
- Archontopoulai (Byzantium)
- Alamanoi (Byzantium, Rebels)
- Pronoia Infantry (Byzantium)
- Byzantine Gunners (Byzantium)
- Ghulams (Egypt, Rebels)
- Dismounted Ghulams (Egypt, Rebels)
- Khassaki (Egypt)
- Sibyan al Khass (Egypt)
- Al Haqa Infantry (Egypt)
- al Ashair (Egypt)
- Khasseki (Egypt)
- Abid al Shira (Egypt)
- Mamluk Handgunners (Egypt)
- Hasham (Turks)
- Dismounted Hasham (Turks)
- Iqta'dar (Turks)
- Kurdish Auxiliaries (Turks)
- Turkish Crossbowmen (Turks)
- Ahdath (Turks)
- Sami Axemen (Denmark)
- Gotland Footmen (Denmark)
- Svenner (Denmark)

2.6 MISCELLANEOUS
-----------------

- Alternative campaign settlement order indicator colour scheme (finer grain red->green gradient instead of [red, blue, yellow, green] steps).
- Unlocked Saxons, Normans and rebels for custom battles.
- Missing text/art for Saxons, Normans, Mongols, Timurids and Rebels added where appropriate.
- Added show date and seasons icons on hud command line preference.
- Added unlimited men on battlefield command line preference.
- Added battle editor command line preference.
- Leader Campaign Models: Faction leaders use some of the Kingdoms leader models in campaign and battle.
- Added Mesoamerican Town and Large Town battle settlement models.
- Added Mesoamerican text and Images from Americas.
- Added Native American accent from Americas.
- Added various sounds from the Kingdoms campaigns.

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CCM2 Setup

CCM2 Setup

Full Version 1 comment

this is the custom campaign 2 mod final version released by unspoken knight.

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Джейсон
Джейсон - - 124 comments

Yeah Custom Campaign Mod is amazing! I just wish the Kingdoms Factions would be included. It would be perfect!

Playing as the Aztecs by the way, since they are a faction now with their own agents and buildings is marvellous!

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Mr.-D Creator
Mr.-D - - 727 comments

if you want the kingdoms factions try eithe vanilla kingdoms or expanded americas mod,this mod is meant to be more of a improved vanilla experience.

Reply Good karma+1 vote
Джейсон
Джейсон - - 124 comments

Hi, yeah I took this mod Moddb.com

Which has the kingdoms faction and I made the Aztecs playble myself in there using the lines from this mod. Now they have all the building options as in here plus the kingdoms factions :)

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Guest
Guest - - 689,660 comments

Can you please make a version without installer?

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Mr.-D Creator
Mr.-D - - 727 comments

as a matter of fact i might.i am not sure it will work

Reply Good karma+2 votes
Mr.-D Creator
Mr.-D - - 727 comments

A FRIENDLY REMINDER PEOPLE!I AM NOT THE CREATOR OF THE MOD,I AM MERELY UPLOADING IT HERE!

Reply Good karma+2 votes
Guest
Guest - - 689,660 comments

Where is the mod file?

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Mr.-D Creator
Mr.-D - - 727 comments

here silly Moddb.com

Reply Good karma+1 vote
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