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About Cubetek MMORPG

The Cubetek MMORPG Project is basically, a MMORPG (Massive Multiplayer Online Role-Playing Game) used to expand the limits of today's gaming server technology. This project is, basically, a very large experiment. One aspect we are all looking forward to working on is using both (yes, both) the Half-Life and Half-Life 2 engines for our clients! We are using both engines, an engine we are working on ourselves, and an advanced web client to allow players 4 ways to interact with our world in various ways and yet still all be in the same game.

Gameplay and Rules
Gameplay and rules will be based on, above all, D&D (Dungeons & Dragons), RuneScape. Other various rpg-style games are also being used as reference on how we will be designing our game.

Please help us out!
You are very encouraged to join our team if you have something to offer us. You will not be paid, however you will without a doubt be given credit for any work you assist us with. Please post what you have to offer, suggestions, or gameplay rules or styles you would like us to review in the forums when they become available.

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XiP Creator
XiP - - 3 comments

Unfortunately for the most part, the people who were against this project were correct.

Why?
a. Although it is in fact possible to create a mmorpg using the HL2/Source engine (and theoretically possible using HL1, too) it is a lot of work.
b. Someone has already begun creating a MMORPG using the HL2 Source engine, and therefore this project would be a waste of time -- They have completed much more than we have already, they started a while ago.

My original plan was to be the first to create an MMORPG using the Source/HL2 engine but someone in the forums has proven me wrong.

This "mod" will, however, continue. Not as a mod, but as a free distributable download, Check wbsite for details:

Cubetek.net

We are using IrrLicht for dev versions, and Torque for the final release. We will not charge the first several players for membership.
We're talking about the first few thousand people who download the game and create an account will not be charged a membership fee. Chances are, we will not have to handle this many people and will never have to charge for membership.

All the original rules and gameplay styles will be the same, only difference now is that we have migrated from the HL/HL2 engine mods to full clients. This way is much better, because we do not have to require our players have HL/HL2 installed in order to join in.

Our new engine also allows us to compile for both Windows and Linux, a major plus. We should have a working sample or demo for both systems sometime this year using the IrrLicht engine.

Like I said, see the website for details.

Reply Good karma+1 vote
badk0re
badk0re - - 2 comments

Lets just see how it fairs, and see if it dies like the invader zim mod, and the others if there are any.

Reply Good karma Bad karma+1 vote
OrkEater
OrkEater - - 3 comments

sounds cool, good luck ^_^

Reply Good karma Bad karma+1 vote
Spector
Spector - - 511 comments

wow, this seems like a great idea, but also pushing the borders of complication, good luck, I would really like to see this get pulled off...

Reply Good karma Bad karma+1 vote
XiP Creator
XiP - - 3 comments

I've been working on the network structure, and for this to work smoothly, we will be needing to use several servers and a lot of programming power. If you are interested in this mod, please show us you want us to continue working on it by posting a comment or watching out mod. If we dont get enough people willing to play it, we will not keep the servers online for very long. This week, we are working on the network structure and some alpha programming and mapping for the Half-Life 1 client.

Thanks for your support!

Reply Good karma+1 vote
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