The "Cube Experimental" Mod developed for Fallout 3.

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Cube Experimental sure looks impressive but why should I play it?

Posted by Henley on Aug 27th, 2009
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Cube Experimental quite literally feels exactly how the official Fallout 3 DLC feels, that is very immersive and very rewarding experience. The official DLC of Fallout 3 is always a part of the wasteland, as in it fits in well and can be accessed more than once and Cube Experimental is no exception. When you enable the mod within the datafiles of Fallout 3 your quest log will automatically update giving you directions to the content and as soon as you step foot into the complex you will understand just how much TLC has been put into CE. With one of the nicest introductions I've seen for quite some time, setting your expectations high, you will definitely be sucked into the world and the atmosphere as level design and flow work hand in hand to deliver a first rate experience.


With the player being caught within an inhumane experiment trying to escape, the main focus of the mod is about exploration and CE does this really well in two ways. The first one is how the environment works, the walls will move around you opening up parts of the map you might have overlooked otherwise. Those who are expecting death rooms after death rooms will have quite a shock here as only the end of the content has any combat and even then there is very little of it. The second way is by hiding collectable holotags outside of the main path, the holotags act as an unlockable upgrade for the player at the end of the content and for the most part are quite difficult to find (I only found 17 out of 20 myself). At the end of the mod you can go back into the complex and get your hands on some new weaponry including a flamethrower, plasma hammer and many more. The last thing I want to talk about is the voice acting, for a mod who's first release was in German the voice acting and text are all top notch and believe me this has very good voice acting, both believable and immersive.


Cube Experimental really blew my mind; it delivered something I was not expecting at all, very immersive and very rewarding. If you own Fallout 3 this is a must have mod as it comes very close to beating some of the official DLC expansions made by the original developers. Kudos to the SureAI team this is MOTY material!


Type: Single Player
Run Time: 3 Hours
File Size: 78.38 MB
Difficulty: Medium - Hard

Post comment Comments
rebel28
rebel28 Aug 27 2009, 8:41am says:

This is like Portal, only Darker, and without physics dependance, and without portals.
But it's similiar in the way your trying to defeat the computer, and you find messages left by other people, and the puzzle solving factor.

+4 votes     reply to comment
Ryswick17
Ryswick17 Sep 1 2009, 2:05am replied:

so really the only thing it has in common is the fact that it's a puzzle game and that it's against a computer?

+2 votes     reply to comment
کєьтα
کєьтα Aug 27 2009, 9:49am says:

By far the best mod for fallout 3.

+1 vote     reply to comment
AmazingRedd
AmazingRedd Aug 27 2009, 9:57am says:

i cant get pass the round metal doors. i get confuse/lost n i quit >:o.

+1 vote     reply to comment
Metalspy
Metalspy Aug 27 2009, 11:19am replied:

Do you mean the first part?

+1 vote     reply to comment
Senkus
Senkus Aug 27 2009, 4:55pm says:

Play it, it's made in Germany.
"You know the Germans always make good stuff"
-Vince

+1 vote     reply to comment
Morthon
Morthon Aug 27 2009, 6:20pm replied:

I back this quote

says I , Vincent (Lol, creepy coincidence?)

+2 votes     reply to comment
Conchobhar
Conchobhar Sep 9 2009, 1:46pm replied:

"-nuts, your gonna love my nuts..."

+1 vote     reply to comment
C47VIN
C47VIN Aug 27 2009, 6:07pm says:

I ran the installer and everything seemed to check out, but started the game (from the installer saying "Run CE") and it wasn't in the quest log or anything. I'm lvl 14 and im in the citadel if that helps, would suck if I had to beat the game first.
Basically, how do I access this "complex" to actually play the mod?

+1 vote     reply to comment
Henley
Henley Aug 27 2009, 6:20pm replied:

Like any other content you need to mount it through the datafiles.

+1 vote     reply to comment
C47VIN
C47VIN Aug 27 2009, 6:54pm replied:

Sorry for coming off as a noob, but I have no idea what that means :S
I don't have any custom content for Fallout 3 yet, not familiar in the slightest with modding it and hwatnot.

+1 vote     reply to comment
Henley
Henley Aug 27 2009, 7:24pm replied:

Well when you run the shortcut that CE creates on your desktop you get the fallout 3 splash screen. Click datafiles and then mount the content.

+2 votes     reply to comment
C47VIN
C47VIN Aug 27 2009, 7:58pm replied:

ah ok, thanks :)

+1 vote     reply to comment
RyanW2413
RyanW2413 Sep 7 2009, 7:04pm replied:

lol i didnt kow either ^.^ thx

+1 vote     reply to comment
4CH!
4CH! Aug 28 2009, 4:33am says:

Yeah !

+1 vote     reply to comment
Tallon_hunteR
Tallon_hunteR Aug 28 2009, 6:47pm says:

one question: when you flip the two switches in the core, shouldnt the door at the top open. (yes i get the quest completed thing, hear a loud screech, and nothing else happens)

+1 vote     reply to comment
rohit9891
rohit9891 Aug 29 2009, 3:27am says:

Reminds me of portal in some ways...looks cool anyways!!!

+1 vote     reply to comment
Velox
Velox Aug 29 2009, 6:57am says:

it's a nice mod! My favorite fallout 3 mod
you have to play it !

+1 vote     reply to comment
Myloman
Myloman Sep 2 2009, 12:02am says:

Well, I'm sold. I'll certainly give it a shot :D

+1 vote     reply to comment
RyanW2413
RyanW2413 Sep 7 2009, 7:27pm says:

i found the house i went to the secret entrance but how do i open the door?

+1 vote     reply to comment
SureAI
SureAI Sep 8 2009, 4:04am replied: +1 vote     reply to comment
SureAI
SureAI Sep 8 2009, 4:19am replied:

If you have problems with the terminals ingame:

"At beginning I had the terminals bug (no option to open doors) but I moved the cube.esm and now works. I put it just down the fallout.esm in FOMM list. Fallout.esm must to be the first in fomm list (00) and cube.esm the second (01)"

+1 vote     reply to comment
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Platform
Windows
Game
Fallout 3
Developer
SureAI Team
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Official Page
Cube-experimental.de
Release Date
Released May 8, 2009
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