Previously known as the 'Faction Fronts Mod', Clear Skies is a large scale modding initiative, to re-design and expand S.T.A.L.K.E.R.: Clear Sky. With the umbrella motive of creating a realistic, graphically superior and entertaining hybrid of the original game concept. Built from the best works the stalker clear sky modding community has to offer, along with the personal works of members from 828 studios. Clear Skies is an all inclusive package, designed towards a single vision, with a consistent level of quality and attention to detail.

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Media RSS Feed Report media Clear Skies 2014 Alpha 0.3.1 (view original)
Clear Skies 2014 Alpha 0.3.1
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[TZP]LoNer1 Feb 2 2014, 5:47pm says:

Looked through all images. Looking mighty fine man. Love it

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Predator_828 Author
Predator_828 Feb 3 2014, 3:04am replied:

Thanks mate!

+2 votes   reply to comment
GenezisO Feb 3 2014, 3:41am says:

its all just nice and when you upload it here, I will try it out immediately

+3 votes     reply to comment
Lito.LV Feb 3 2014, 12:09pm says:

Like that you redefined the economy, but I hope it won't be as hardcore as misery is. :s
Not saying that it is bad, but it sort of scares me. :/

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Predator_828 Author
Predator_828 Feb 3 2014, 5:11pm replied:

Hi, it won't be difficult like Misery, you definitely won't become rich selling a few things here and there. At some in the game you will either have to focus on looting or do some artefact hunting to get the money you need.

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Lito.LV Feb 3 2014, 5:24pm replied:

That is the answer I wanted, thank you. :)
And yes, by the screens it looks amazing, I will definitely go for the next alpha release.

+2 votes     reply to comment
LeNimble Feb 3 2014, 1:17pm says:

Excellent news! Can't wait to test it out.

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ShadowStep1 Feb 3 2014, 3:23pm says:


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The next alpha version is in the final stages of being released. We decided to hold back in order for major updates to the visuals, almost all common textures are at least 2k resolution including the foliage (CrommCruacs Absolute Nature 2 for CS). A lot of work has been done to ensure a consistent frame rate and address hitching issues.

The next alpha version will also come with a refined sweetFX filter based on CrommCruacs 'Cold' preset for Call of Pripyat. All the new screenshots have been taken with this filter applied. The preset introduces SMAA anti-aliasing, as the Vanilla CS MSAA is far too performance hungry. As well as lumaSharpen, desaturated colour and tweaked contrast curves.

Also with the help of Decane, the latest Sky Reclamation Project has been integrated. Offering superior stability to the vanilla game, a full list of fixes will be presented in the pdf write up I intend on doing.

I have spent much time working with the economy. In order to upgrade your gear you are going to need to stay in an area for a while and go on multiple raids, selling everything you can get your hands on. Artefacts also now re-spawn every 3 - 4 days. The goal of this was to encourage exploration and make the game more challenging. You will also be inclined to get good gear sorted before moving onto the harder levels.

Just so you all know, I am currently helping Kingfriday test SRAP:CS/CoP part 2 which when released will be integrated into the mod. We ask you to continue giving KingFriday your support, he has given a lot of his time perfecting animations and writing up the configs.

I can also confirm we believe we have fixed the broken icons on the Direct X9 renderer. However it is yet to be confirmed on different hardware setups. I intend to release a pdf write up with this version of the alpha giving a full feature outline and a few pointers/hints.

Stay tuned!

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Feb 2nd, 2014
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