This modification offers an alternative gameplay to Tiberium War. "What if" have another faction join this war there are many new content (units, structure, weapon, defensive, FX, sound) which I want to see and hear and should be have in Tiberium War (my imagine).

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Add media Report RSS Advanced Nod's Power Plant (view original)
Advanced Nod's Power Plant
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thejafhar
thejafhar - - 1,521 comments

woah! awesome model and textgure.

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amdarmza
amdarmza - - 61 comments

อันนี้ใช้คนไทยทำรึเปล่าครับ

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zeusbigz Author
zeusbigz - - 199 comments

ใช่ครับ ทำโดยผม และผมเป็นคนไทยครับ :)

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GOLANX
GOLANX - - 236 comments

I think you just Put Westwood's Advanced Power Plant to shame parhaps since its a liquid Tiberium Power Plant you could make a requirement that it is built Near a Tiberium Field

However the description should read: When it is destroyed it will explode damaging everything in a massive radius.

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Mernom
Mernom - - 718 comments

i don't think that's possible.
and i also noticed the typo.

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GOLANX
GOLANX - - 236 comments

actually it is possible, the build range for the Scrin Growth accelerator can be increased if needed, which would allow the liquid T power plant to do so as well, the only issue is the Growth Stimulator being built outside of the crack, and the build radius would not necessarily be connected to Nod build radius of course Zeus could just make the Liquid tiberium Power plant buildable just over the crack, and make sure it is capture-able so it isn't exploited. (yeah no dropping on the enemy tiberium field and the setting off, if they can capture it first)

I at least plan on Making a Nod Powerplant for that very purpose

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