The Chaotic World of Crime is taking over, be a enforcer or lawbreaker, take down everyone, zombies, people, and lots of bad monsters.
please copy to sourcemods folder, if needed will patch, this is the content slug upload with the rar
please copy to sourcemods folder, if needed will patch, this is the content slug upload with the rar.
flesh out of the oven added new game_ui server entitiy "
cwvehiclebase_game_ui
with more events for more buttons!!! like also 10 new ones! or other recycled ones, but alot more improvement. haven't even tested fully!.
Also CHECK FOR UPDATES<_____---++==== THE MAIN MENU IS STILL UNDER DEMOLISHTION"!
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = cwvehiclebase_game_ui :
"An entity used to override player input when the player is looking at it."
[
spawnflags(flags) =
[
32 : "Freeze Player" : 1
64 : "Hide Weapon" : 1
128 : "+Use Deactivates" : 1
256 : "Jump Deactivates" : 1
]
FieldOfView(float) : "FieldOfView" : "-1.0" : "The amount of tolerance in the view checking when determining whether the player's input is still under control. 1.0 = straight ahead, 0.0 = +/- 90 degrees, -1.0 = all directions. If the player isn't within the tolerance, the player regains control."
// Inputs
input Deactivate(void) : "Return Player Control."
input Activate(string) : "Take Player Control."
// Outputs
output PlayerOn(void) : "Fired whenever this entity starts controlling the player's input."
output PlayerOff(void) : "Fired whenever this entity stops controlling the player's input."
output PressedMoveLeft(void) : "Fired whenever the player presses the moveleft key."
output PressedMoveRight(void) : "Fired whenever the player presses the moveright key."
output PressedForward(void) : "Fired whenever the player presses the forward key."
output PressedBack(void) : "Fired whenever the player presses the backward key."
output PressedAttack(void) : "Fired whenever the player presses the attack key."
output PressedAttack2(void) : "Fired whenever the player presses the secondary attack key."
output PressedJump1(void) : "Fired whenever the player presses the secondary attack key."
output PressedDuck1(void) : "Fired whenever the player presses the secondary attack key."
output PressedCancel1(void) : "Fired whenever the player presses the secondary attack key."
output m_pressedRun1(void) : "Fired whenever the player presses the secondary attack key."
output PressedReload1(void) : "Fired whenever the player presses the secondary attack key."
output PressedAlt1(void) : "Fired whenever the player presses the secondary attack key."
output PressedAlt2(void) : "Fired whenever the player presses the secondary attack key."
output PressedScore1(void) : "Fired whenever the player presses the secondary attack key."
output PressedSpeed1(void) : "Fired whenever the player presses the secondary attack key."
output PressedWalk1(void) : "Fired whenever the player presses the secondary attack key."
output PressedZoom1(void) : "Fired whenever the player presses the secondary attack key."
output PressedWeapon1(void) : "Fired whenever the player presses the secondary attack key."
output PressedWeapon2(void) : "Fired whenever the player presses the secondary attack key."
output PressedBullRush1(void) : "Fired whenever the player presses the secondary attack key."
output PressedGrenade1(void) : "Fired whenever the player presses the secondary attack key."
output PressedGrenade2(void) : "Fired whenever the player presses the secondary attack key."
output PressedAttack3(void) : "Fired whenever the player presses the secondary attack key."
output UnpressedMoveLeft(void) : "Fired whenever the player releases the moveleft key."
output UnpressedMoveRight(void) : "Fired whenever the player releases the moveright key."
output UnpressedForward(void) : "Fired whenever the player releases the forward key."
output UnpressedBack(void) : "Fired whenever the player releases the backward key."
output UnpressedAttack(void) : "Fired whenever the player releases the attack key."
output UnpressedAttack2(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedJump1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedDuck1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedCancel1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedRun1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedReload1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedAlt1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedAlt2(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedScore1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedSpeed1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedWalk1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedZoom1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedWeapon1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedWeapon2(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedBullRush1(void) : "Fired whenever the player releases the secondary attack key."// ? dunno if gets bound right..
output UnpressedGrenade1(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedGrenade2(void) : "Fired whenever the player releases the secondary attack key."
output UnpressedAttack3(void) : "Fired whenever the player releases the secondary attack key."
output XAxis(string) : "An output that fires whenever the X axis of the player's input changes. i.e. -1 when the player has moveleft key down, 1 when the player has moveright key down, and 0 if neither."
output YAxis(string) : "An output that fires whenever the Y axis of the player's input changes. i.e. -1 when the player has backward key down, 1 when the player has forward key down, and 0 if neither."
output AttackAxis(string) : "An output that fires whenever the state of the player's attack key changes. i.e. 1 when the player has the attack key down, 0 otherwise."
output Attack2Axis(string) : "An output that fires whenever the state of the player's secondary attack key changes. i.e. 1 when the player has the secondary attack key down, 0 otherwise."
output Attack3Axis(string) : "An output that fires whenever the state of the player's 3 attack key changes. i.e. 1 when the player has the secondary attack key down, 0 otherwise."
]
as to prefab
versioninfo
{
"editorversion" "400"
"editorbuild" "8357"
"mapversion" "10"
"formatversion" "100"
"prefab" "1"
}
world
{
"id" "411"
"mapversion" "10"
"classname" "worldspawn"
"skyname" "sky_day01_01"
"maxpropscreenwidth" "-1"
"detailvbsp" "detail.vbsp"
"detailmaterial" "detail/detailsprites"
solid
{
"id" "412"
side
{
"id" "6"
"plane" "(-1440 -800 -56) (-1440 -608 -56) (-1248 -608 -56)"
"material" "BRICK/BRICKWALL003D"
"uaxis" "[1 0 0 -256] 0.25"
"vaxis" "[0 -1 0 -256] 0.25"
"rotation" "0"
"lightmapscale" "64"
"smoothing_groups" "0"
}
side
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"material" "BRICK/BRICKWALL003D"
"uaxis" "[1 0 0 -256] 0.25"
"vaxis" "[0 -1 0 -256] 0.25"
"rotation" "0"
"lightmapscale" "64"
"smoothing_groups" "0"
}
side
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"plane" "(-1440 -800 -128) (-1440 -608 -128) (-1440 -608 -56)"
"material" "BRICK/BRICKWALL003D"
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}
side
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"material" "BRICK/BRICKWALL003D"
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side
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side
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"lightmapscale" "64"
"smoothing_groups" "0"
}
editor
{
"color" "0 166 243"
"visgroupshown" "1"
"visgroupautoshown" "1"
}
}
solid
{
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side
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"vaxis" "[0 -1 0 -256] 0.25"
"rotation" "0"
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}
side
{
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"plane" "(-1728 -64 -768) (-1728 -320 -768) (576 -320 -768)"
"material" "BRICK/BRICKWALL003D"
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side
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side
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side
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side
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editor
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solid
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editor
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solid
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editor
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}
editor
{
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}
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solid
{
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side
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editor
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editor
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solid
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editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
}
}
editor
{
"color" "220 30 220"
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}
entity
{
"id" "570"
"classname" "info_teleport_destination"
"angles" "0 0 0"
"targetname" "volgaprefab&i_all_driver_destination"
"origin" "-1344 -704 -112"
editor
{
"color" "220 30 220"
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}
entity
{
"id" "572"
"classname" "logic_case"
"targetname" "volgaprefab&i_colorcase"
connections
{
"OnCase02" "!activator,AddOutput,rendercolor 255 0 0,0,-1"
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"OnCase03" "!activator,AddOutput,rendercolor 255 255 0,0,-1"
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"OnCase16" "!activator,AddOutput,rendercolor 192 192 192,0,-1"
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"origin" "-1344 -704 -16"
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
"logicalpos" "[2500 7000]"
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}
entity
{
"id" "574"
"classname" "logic_auto"
"spawnflags" "1"
connections
{
"OnMapSpawn" "point_viewcontrol,Disable,,0,-1"
"OnMapSpawn" "player,AddOutput,targetname nodriver,0,-1"
}
"origin" "-1344 -704 -32"
editor
{
"color" "220 30 220"
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"visgroupautoshown" "1"
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}
entity
{
"id" "576"
"classname" "env_sprite"
"disablereceiveshadows" "1"
"framerate" "10.0"
"GlowProxySize" "2.0"
"HDRColorScale" "1.0"
"maxdxlevel" "0"
"mindxlevel" "0"
"model" "sprites/light_glow01.vmt"
"renderamt" "255"
"rendercolor" "128 255 255"
"renderfx" "12"
"rendermode" "5"
"scale" "2.5"
"spawnflags" "1"
"targetname" "volgaprefab&i_nos_sprite"
"origin" "-576 -720 -734.07"
editor
{
"color" "20 140 20"
"visgroupshown" "1"
"visgroupautoshown" "1"
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}
entity
{
"id" "579"
"classname" "prop_dynamic_override"
"angles" "0 0 0"
"DisableBoneFollowers" "1"
"disablereceiveshadows" "1"
"disableshadows" "1"
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"ExplodeRadius" "0"
"fademaxdist" "0"
"fademindist" "-1"
"fadescale" "1"
"health" "0"
"MaxAnimTime" "10"
"maxdxlevel" "0"
"MinAnimTime" "5"
"mindxlevel" "0"
"model" "models/props_junk/propane_tank001a.mdl"
"modelscale" "1.0"
"PerformanceMode" "1"
"pressuredelay" "0"
"RandomAnimation" "0"
"renderamt" "240"
"rendercolor" "255 255 255"
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"rendermode" "5"
"SetBodyGroup" "0"
"skin" "0"
"solid" "0"
"spawnflags" "256"
"targetname" "volgaprefab&i_nos_model"
"origin" "-576 -720 -734.07"
editor
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"color" "220 30 220"
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entity
{
"id" "581"
"classname" "trigger_multiple"
"origin" "-553.14 -639.99 -752"
"spawnflags" "8"
"StartDisabled" "0"
"targetname" "volgaprefab&i_nos_trigger"
"wait" "0.1"
connections
{
"OnStartTouch" "!activator,FireUser1,,0,-1"
}
solid
{
"id" "582"
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{
"id" "154"
"plane" "(-544 -688 -752) (-544 -752 -752) (-544 -752 -720)"
"material" "TOOLS/TOOLSTRIGGER"
"uaxis" "[0 1 0 33.8572] 7"
"vaxis" "[0 0 -1 1.40414] 1.375"
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side
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"id" "153"
"plane" "(-608 -752 -752) (-608 -688 -752) (-608 -688 -720)"
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side
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"id" "152"
"plane" "(-608 -688 -752) (-608 -752 -752) (-544 -752 -752)"
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}
side
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"id" "151"
"plane" "(-608 -752 -720) (-608 -688 -720) (-544 -688 -720)"
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side
{
"id" "150"
"plane" "(-544 -752 -720) (-544 -752 -752) (-608 -752 -752)"
"material" "TOOLS/TOOLSTRIGGER"
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"vaxis" "[0 0 -1 1.40414] 1.375"
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}
side
{
"id" "149"
"plane" "(-608 -688 -720) (-608 -688 -752) (-544 -688 -752)"
"material" "TOOLS/TOOLSTRIGGER"
"uaxis" "[-1 0 0 -36] 18"
"vaxis" "[0 0 -1 1.40414] 1.375"
"rotation" "0"
"lightmapscale" "16"
"smoothing_groups" "0"
}
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
}
}
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
"logicalpos" "[2500 6500]"
}
}
entity
{
"id" "584"
"classname" "prop_physics_multiplayer"
"angles" "0 0 0"
"fademindist" "-1"
"fadescale" "1"
"inertiaScale" "1.0"
"model" "models/props_combine/breenchair.mdl"
"modelscale" "1.0"
"physdamagescale" "0.1"
"renderamt" "255"
"rendercolor" "255 255 255"
"skin" "0"
"spawnflags" "256"
"targetname" "volgaprefab&i_chair1"
"origin" "-576 -704 -768"
editor
{
"color" "220 30 220"
"visgroupshown" "1"
"visgroupautoshown" "1"
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}
}
what is this
gaz25 map not included, next 1 its called mud_road..