Report article RSS Feed 1st Beta goes PUBLIC )))))

Here my changes for 1st public beta )))) Please PM me if you want something new ))

Posted by GrandMoffDima on Feb 25th, 2013

Goblins

Archer
and fighter horde nombers increased to 30

Spiderlings
horde size doubled health decreased

New
ability for drogoth

Summon
wildman change for summon gundabad orcs (Now summonned orcs have 40 orcs in
every horde)(Because i thinc those power would be very weack for 2nd level
palantir power) 

Bargrisar
Aded (not added to the WOTR mod ) (without original icon texture) (without
original text)

Angmar

Angmar fighter rider and archer horde added to the
game. (not added to the WOTR mod ) (without original icon texture)(without
original text)(ai dont use upgrades)

Added Angmar Giant (has 2 wariants of texture) . (not
added to the WOTR mod ) (without original icon texture) (ai dont use upgrades) )(without
original text)

New Hero-horde Iron Crown guardian . (not added to the
WOTR mod ) (without original icon texture)(without original text) (ai dont use
upgrades)

@ new heroes
Agandaur - (not added to the WOTR mod ) (without
original icon texture) (without original text)

Angmar Captain - (not added to the WOTR mod ) (without
original icon texture) (without original text)

New INN UNIT Agmar Attack Troll

Isengard

Added armoured wargs- (not added to the WOTR mod )
(without original icon texture)

Mordor

Added warriors of rhun< morgul archers and orc
pikeman (not added to the WOTR mod ) (without original icon texture)

Added Morgul Warriors
Added new hero )
Second Minas Morgul hero
New troll lair (Each evil faction has its own troll
type)

New Goblin Lair feature (Each evil faction has its own
goblin horde)
 

And some more stuff)

+ I have ideas for expending Middle Earth Universe itself ))
 

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Battle for Middle-earth II: Rise of the Witch King Single & Multiplayer Real Time Strategy