Counter Organic Revolution, or COR, is a fast-paced, multiplayer combat game based on the premise of shape-changing machines, or Cybernetic-Morphing Robots. Assuming the role of a unique CMR, players will find themselves caught in the middle of a mechanical revolution. The COR faction, which once served as mankind’s resource-mining slaves have cut off all contact with their human rulers, and are now being invaded by an army of militarily superior CMRs. The Great Human Council will stop at nothing to thwart the COR’s uprising.

Report this article Final Update?

I have received emails and there have been numerous posts in the forums inquiring about the current status of COR. This is way past due, but then again, we didn’t really want to do this. Please keep in mind that all of us here on the COR Team would love to continue development and even continue on

Posted by Narkster on Nov 14th, 2005 digg this super bookmark


I have received emails and there have been numerous posts in the forums inquiring about the current status of COR.

This is way past due, but then again, we didn’t really want to do this. Please keep in mind that all of us here on the COR Team would love to continue development and even continue on a commercial scale, but life rears its head and we can’t ignore that.

So officially, development has stopped on the previous magnitude that it was operating in the past. What does this mean for COR? Well, we all love the gaming community, because without it, we wouldn’t have had this great experience. To address the question directly, COR will sit, waiting for larger resources to be spent on it, whether that be fostered as the reincarnation of the COR Team in UE3 (me sharing a dream here), or a small upcoming MOD team that wants to scoop up the preverbal “dented” ball (that is *not* an open offer, but if they show promise…).

Where the hell did everyone go? I just wanted to answer this question to brag about our team and where they ended up after this whirlwind experience, and to explain a bit of why COR is waiting for something bigger and better.

Chris Pope – Redstorm Entertainment
Matthew Tonks – Electronic Arts – LA
Nate LaMartina – Mythic Entertainment
Nick Herring – Atlantis Cyberspace
Alex Utting – Mythic Entertainment
Holly Meyer – Rainbow? (Do it)
Jay Elwanger – Atlantis Cyberspace
Cliff Lasana – Seven Studios? (Cross your fingers)
Jason Reiss – Gearbox Software

So now the reason that COR is dormant is a bit self evident in the fact that most of our leads and managers were hired and are now scattered across the states.

COR to us has been a great experience with the team, the industry, and the great community that you people have created. If you ask anyone on the team, I am not the person to articulate sentimental statements voluntarily…

This was a life changing experience for me and I want to personally thank the team (I don’t want to hear a word about this), the community (=ST=, BU, MODDB), the industry (X-Fire, Discreet, Redstorm, PC Gamer, Epic), our QA team that endured my "personality", and a select few at our University (You know who you are because I yell at you all the time).

Whew, what a ride.

Comments
OmniKillAssault
OmniKillAssault Nov 14 2005, 6:49pm says:

I saw this coming, and now that it is confirmed... :cry:

+1 vote     reply to comment
DEMONIIIK
DEMONIIIK Nov 26 2007, 12:56pm says:

Oh well. Graduation can do that.

Heh, can't wait until next year when I get to go to UAT =D

+1 vote     reply to comment
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Corproject.com
Release Date
Released Feb 1, 2007
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