Presenting the CornCobMod or the CornCobMan's FunMod (I'm really creative and original with names you see).

Post news Report RSS CornCobMan's Fun Mod Version 1.73 released

New units, revamped AI and other miscellaneous fixes.

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New units, revamped AI and other miscellaneous fixes.

CornCobMan's Fun Mod for Soulstorm CornCobMan's Fun Mod for Soulstorm
CornCobMan's Fun Mod for Soulstorm

Download the Attribute file

Version 1.73 Attribute file

Download the Art file

Version 1.73 Art file



Recent changes:

All:

Commanders and Relic Units are now immune to stunning effects, this includes the Imperial Guard Captain and Colonel and Dark Elder Archon but not their retinue members
Reworked the AI to use build orders specific to each strategy similar to the DoWPro AI and also fixed the strategy selection so that it now doesn't pick vehicle strategies on small maps (should have done right from the start but this will make certain that it will never do so)

Misc:

Fixed the Campaign Honour Guard Techmarine icons not appearing
Fixed Chaos Bloodletters not levelling with Heroes
Fixed Eldar Nightspinner not levelling with Heroes

Chaos:

Swapped the Terminator Power Claw and the Chain Fist weapon upgrades

Imperial Guard:

Vox Caster added (thanks to Firestorm over Kronus/Kaurava mod team)
Standard Bearer added (thanks to Firestorm over Kronus/Kaurava mod team)
Colonel now has retinue like the Command Squad, renamed to Support Command Squad
Colonel health reduced from 950 to 850
Changed the Basilisk model to that from the FoK mod (thanks to the the Firestorm over Kronus/Kaurava mod team)
Medusa added (thanks to Firestorm over Kronus mod team)
Griffon added (thanks to Firestorm over Kronus mod team)
Conscripts added (thanks to Firestorm over Kronus mod team)
Sniper squad added (thanks to Firestorm over Kronus mod team)

Dark Eldar:

Added Reaper R66's fixes which enable footfall effects to most Dark Eldar units, increases the Dais of Destruction selection box and gives it destruction effects and to the Raider and Ravager.

Space Marines:

Fixed a potential crash bug and some errors in the single player Campaign SM stronghold mission

Orks:

Lootas and Kommandos can teleport when attached to a Big Mek like other squads
Fixed Battlewagon aiming and shooting effects (thanks to GrOrc)
Changed the Ork Deff Dread model to the one used in GrOrc's Titanium Wars mod since the weapons can be upgraded independently (thanks to GrOrc)
Fixed a potential crash bug in the Ork Stronghold mission in the single player campaign and changed some functions so that more of the new units could get built
Changed the Mega Armoured Nobz model to that from the FoK mod (thanks to the the Firestorm over Kronus/Kaurava mod team)

Necrons:

Changed the Immortals model to that from the UA mod (thanks to Ultimate Apocalypse mod team)
Deathmarks added (thanks to Ultimate Apocalypse mod team)

Tau:

Swordfish Railgun damage reduced from 675/850 to 625/750
Swordfish Missile Pod damage reduced from 350/400 to 280/360
Added Mounted Greater Knarloc from the TTRU mod (thanks to Zany Reaper)
Tetra Skimmer Seeker Missile Barrage range increased from 30 to 35
Tetra Skimmer Seeker Missile Barrage spread reduced by half
Hammerhead Burst Cannon range increased from 35 to 40
Hammerhead Smart Missile range increased from 35 to 45
Ranged damage received by Broadside and Crisis suit Shield Drones reduced from 85% to 66%
XV89 Commander Decoy Drone changed to Repair Drone
XV9 Crisis Suit added (thanks to Ultimate Apocalypse mod team)

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