This is the full installer for Version 2.0.1 of CornCobMan's Fun Mod for Soulstorm.
Nw units for Eldar, Imperial Guard, Orks, Sister of Battle, Space Marines and Tau, and new weapon upgrades, abilities and effects for Chaos, Dark Eldar, Eldar, Imperial Guard, Space Marines, Sisters of Battle and Tau.
Fixes some issues with Sisters of Battle Celestian missing heads, Space Marine Terminator Commanders missing hands and minor texture fixes.
A true buffet of cheese has been released.
Congrats!
Thanks. It's almost a full platter. I can't possibly use it all up!
hello CCM is it just me the AIs not working the builder doesn't move
Which AI?
all of them i tick No Fog im seeing HQ and builder not moving tried several maps.
The No Fog win condition actually breaks the AI a little. It doesn't perform very well with it on. I may change it so that it only affects players.
Good evening, the mod is awesome! despite everything same problem that hell_looks, in skirmish and in campaign the AI, does nothing. She doesn't move. Regardless of factions.
I've uploaded a patch. Try it and let me know if it works or not.
corncobman Hi corbman thanks for this patch! it works great and the AI has been tuned! The only problems I encounter are small crashes sometimes in the middle of a fight and when I do a fairly long skirmish battle (30 minuts) I select "campaign" it crashes with a "temp folder ..." message and sometimes when I bottom an enemy in campaign, when returning to the kaurava system to choose another planet to attack or end the turn, it crashes with an "error temp folder" message. This problem does not happen often, but it is present all the same.
Thank you!
Try using the Dawn of War Mod Manager here Github.com and enable the LAA option.
corncobman thank you so much ! it works perfectly now! If you are going to release a next patch, you should increase the capacity of field squads to 40/50 because at 20 we are very limited with all the magnificent units. You can only enjoy it with 20 squads. ( in campaign for augmentation of unit squads ** )
Thanks again and very nice mod!
in campaign for augmentation of unit squads **
Try the increased cap win conditions. You can increase the max squad and support caps using them. In campaign, hmmm.....
corncobman yes, because in the campaign of kaurava, the squads are limited to 20 units. impossible to increase them in campaign except in skirmishes
I may add something for the Commanders once all the researches have been complete to increase the caps, similar to what the Dark Crusade campaign did.
corncobman yes, it is a good idea which would allow to have more squads in campaign, allowing to take advantage of this beautiful mod.
From my point of view, it's a shame to limit yourself to 20 infantry units and 20 vehicle units (as in the soulstorm vanilla)
after that is only my opinion :-)
PS : I really like your work especially for the tau and eldar and eldar noir :)