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This is the full installer for Version 2.0 of CornCobMan's Fun Mod for Soulstorm.
Many new units for Chaos and Sisters of Battle, new abilities and effects for Chaos, Eldar, Sisters of Battle, Space Marines, and a major refresh of models for Chaos, Space Marines and Sisters of Battle.
I had a problem with your mod. A conflict with one wacky mod that altered vanilla directly, forced the Necrons to start with a lord and three living spiders in CornCobMod. After I uninstalled this wacky mod everything fell into place. Except for spiders. Now they do not lie around the monolith. They just disappeared. I ran vanilla for the Necrons and everything was fine there. Returned to CornCobMod - no recumbent spiders. Maybe you know what the problem might be and how to solve it? Thx
Even at Necron Lord, if you take 2-3 activated artifacts and research Essence of the C'tan Gods, some of the abilities disappear. For example, if you take Lightning Field and Resurrection Orb then Lightning Field will disappear after C'tan research
I understand, but you can at least fix the moment when there are 2 artifacts and there is a free cell, but the Lightning Field still disappears? Or is it really just I have such a bug?
I'm working on trying to find a solution to this problem, but I'm not having much luck so far. The problem is that some of the Necron Lord abilities aren't abilities but extensions and so will shift depending on the number of abilities the NL has, regardless of whether or not the ability would overlap. It's a cluster ****.
Why are vehicles so fragile now? Cutting their HP by 2/3rds makes them insanely easy to kill, especially since their armor values haven't changed at all. Maybe reduce the damage of everything but anti-armor weapons like plasma guns and missile launchers against vehicle armor?
Hi, is it a bug that the Eldar Swooping Hawk get to the ground? Exarch hovers but regular models stand on the ground with torn animation in manikin poses
Do they behave the same way with you? I thought that maybe I had a problem, but in other mods they seem to behave correctly, that is, they continue to soar in inaction
Very noic.
Thank you for your contributions. :P
My man this is so epic. Thanks a lot! I ******* love this mod!
Found bug: Celestians no have heads.
Hmmm... I thought this was fixed already.
how fix dat bug? it's annoying
You will have to wait for the next patch.
ok( how soon will it appear?
Maybe this week, maybe next week. Who knows?
there is a problem when selecting a unit especially multiple units
Does this happen with all units or just some?
Thx awesome mod
Big THX!
I had a problem with your mod. A conflict with one wacky mod that altered vanilla directly, forced the Necrons to start with a lord and three living spiders in CornCobMod. After I uninstalled this wacky mod everything fell into place. Except for spiders. Now they do not lie around the monolith. They just disappeared. I ran vanilla for the Necrons and everything was fine there. Returned to CornCobMod - no recumbent spiders. Maybe you know what the problem might be and how to solve it? Thx
Tomb Spiders appear built directly from the Monolith and so do not resurrect where they die. Same goes for the Necron Lord.
Thanks for the answer. Did you do this on purpose? But now the construction area around the monolith is quite small. It is very uncomfortable
Yes. It's intended. I might increase the area around the Monolith a little.
It would be great, thx/ and the mod is awesome
Even at Necron Lord, if you take 2-3 activated artifacts and research Essence of the C'tan Gods, some of the abilities disappear. For example, if you take Lightning Field and Resurrection Orb then Lightning Field will disappear after C'tan research
Not too sure about this one, it might have something to do with the FreeUI mod.
I really have such a mod, but how can it change the game without being activated?
When you take three activated artifacts, there are simply no free slots for one of them
That's unfortunately a side effect of having too many abilities and not enough space in the menu.
I understand, but you can at least fix the moment when there are 2 artifacts and there is a free cell, but the Lightning Field still disappears? Or is it really just I have such a bug?
I'm working on trying to find a solution to this problem, but I'm not having much luck so far. The problem is that some of the Necron Lord abilities aren't abilities but extensions and so will shift depending on the number of abilities the NL has, regardless of whether or not the ability would overlap. It's a cluster ****.
Sucks. Maybe just transfer the Tachyon Cyclone activation to some building?
I've managed to find a way to fix it. It's not perfect but it will have to do.
nice
Why are vehicles so fragile now? Cutting their HP by 2/3rds makes them insanely easy to kill, especially since their armor values haven't changed at all. Maybe reduce the damage of everything but anti-armor weapons like plasma guns and missile launchers against vehicle armor?
Which vehicles?
All of them IIRC.
Skyrays had 1000 something HP like Chaos Preds. Could've been a mod conflict as a freshly created vehicle had like normal HP before it got reduced.
1000 isn't normal. The Skyray should have 1500 and the Chaos Predator has 4000 un-upgraded. Are you using some win conditions that affect unit health?
I did it seemed. Guess the problem was on me.
Hi, is it a bug that the Eldar Swooping Hawk get to the ground? Exarch hovers but regular models stand on the ground with torn animation in manikin poses
I think that's just the idle animation. If it is an animation bug, there's not much I can do about it.
Do they behave the same way with you? I thought that maybe I had a problem, but in other mods they seem to behave correctly, that is, they continue to soar in inaction
I think I've managed to fix it.
nice/ thx