Presenting the CornCobMod or the CornCobMan's FunMod (I'm really creative and original with names you see).

Description

This is the full installer for Version 2.0 of CornCobMan's Fun Mod for Soulstorm.

Preview
(Outdated) CCM Version 2.0 Installer
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Kekoulis
Kekoulis - - 3,552 comments

Very noic.

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corncobman Author
corncobman - - 836 comments

Thank you for your contributions. :P

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr - - 551 comments

My man this is so epic. Thanks a lot! I ******* love this mod!

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warman3
warman3 - - 51 comments

Found bug: Celestians no have heads.

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corncobman Author
corncobman - - 836 comments

Hmmm... I thought this was fixed already.

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Guest
Guest - - 690,970 comments

how fix dat bug? it's annoying

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corncobman Author
corncobman - - 836 comments

You will have to wait for the next patch.

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Guest
Guest - - 690,970 comments

ok( how soon will it appear?

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corncobman Author
corncobman - - 836 comments

Maybe this week, maybe next week. Who knows?

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Guest
Guest - - 690,970 comments

there is a problem when selecting a unit especially multiple units

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corncobman Author
corncobman - - 836 comments

Does this happen with all units or just some?

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Guest
Guest - - 690,970 comments

Thx awesome mod

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echo11
echo11 - - 132 comments

Big THX!

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foksit
foksit - - 14 comments

I had a problem with your mod. A conflict with one wacky mod that altered vanilla directly, forced the Necrons to start with a lord and three living spiders in CornCobMod. After I uninstalled this wacky mod everything fell into place. Except for spiders. Now they do not lie around the monolith. They just disappeared. I ran vanilla for the Necrons and everything was fine there. Returned to CornCobMod - no recumbent spiders. Maybe you know what the problem might be and how to solve it? Thx

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corncobman Author
corncobman - - 836 comments

Tomb Spiders appear built directly from the Monolith and so do not resurrect where they die. Same goes for the Necron Lord.

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foksit
foksit - - 14 comments

Thanks for the answer. Did you do this on purpose? But now the construction area around the monolith is quite small. It is very uncomfortable

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corncobman Author
corncobman - - 836 comments

Yes. It's intended. I might increase the area around the Monolith a little.

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foksit
foksit - - 14 comments

It would be great, thx/ and the mod is awesome

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foksit
foksit - - 14 comments

Even at Necron Lord, if you take 2-3 activated artifacts and research Essence of the C'tan Gods, some of the abilities disappear. For example, if you take Lightning Field and Resurrection Orb then Lightning Field will disappear after C'tan research

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corncobman Author
corncobman - - 836 comments

Not too sure about this one, it might have something to do with the FreeUI mod.

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foksit
foksit - - 14 comments

I really have such a mod, but how can it change the game without being activated?

When you take three activated artifacts, there are simply no free slots for one of them

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corncobman Author
corncobman - - 836 comments

That's unfortunately a side effect of having too many abilities and not enough space in the menu.

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foksit
foksit - - 14 comments

I understand, but you can at least fix the moment when there are 2 artifacts and there is a free cell, but the Lightning Field still disappears? Or is it really just I have such a bug?

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corncobman Author
corncobman - - 836 comments

I'm working on trying to find a solution to this problem, but I'm not having much luck so far. The problem is that some of the Necron Lord abilities aren't abilities but extensions and so will shift depending on the number of abilities the NL has, regardless of whether or not the ability would overlap. It's a cluster ****.

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foksit
foksit - - 14 comments

Sucks. Maybe just transfer the Tachyon Cyclone activation to some building?

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corncobman Author
corncobman - - 836 comments

I've managed to find a way to fix it. It's not perfect but it will have to do.

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foksit
foksit - - 14 comments

nice

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Guest
Guest - - 690,970 comments

Why are vehicles so fragile now? Cutting their HP by 2/3rds makes them insanely easy to kill, especially since their armor values haven't changed at all. Maybe reduce the damage of everything but anti-armor weapons like plasma guns and missile launchers against vehicle armor?

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corncobman Author
corncobman - - 836 comments

Which vehicles?

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Guest
Guest - - 690,970 comments

All of them IIRC.

Skyrays had 1000 something HP like Chaos Preds. Could've been a mod conflict as a freshly created vehicle had like normal HP before it got reduced.

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corncobman Author
corncobman - - 836 comments

1000 isn't normal. The Skyray should have 1500 and the Chaos Predator has 4000 un-upgraded. Are you using some win conditions that affect unit health?

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Guest
Guest - - 690,970 comments

I did it seemed. Guess the problem was on me.

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foksit
foksit - - 14 comments

Hi, is it a bug that the Eldar Swooping Hawk get to the ground? Exarch hovers but regular models stand on the ground with torn animation in manikin poses

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corncobman Author
corncobman - - 836 comments

I think that's just the idle animation. If it is an animation bug, there's not much I can do about it.

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foksit
foksit - - 14 comments

Do they behave the same way with you? I thought that maybe I had a problem, but in other mods they seem to behave correctly, that is, they continue to soar in inaction

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corncobman Author
corncobman - - 836 comments

I think I've managed to fix it.

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foksit
foksit - - 14 comments

nice/ thx

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