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Control is a Half-Life 2 modification with a unique form of gameplay. Gameplay revolves around two teams, and an array of machines called "points" - certain points give resources, and by connecting points together, players can get resources back to their base. Resource units (RU) are shared amongst players. Certain items can be bought with resources. Items Batteries (1 RU) - used to connect points together. When a battery is used, two RU are given back to the player. Thus by helping the team connect points, the player is rewarded. Enemy batteries can be stolen, but like disarming a bomb in Counter-Strike, this takes time, and the player is prone to damage from drones. Drone (Mark I - 10 RU; Mark II - 25 RU; Mark III - 50 RU) - Drones are flying robots that are used to defend points. They can be programmed to fly around the map, firing below on any enemy players that approach them. The higher the Mark of the drone, the more advanced its functions are. For example, the Mark I drone...

I/O Point
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pumpkinalcohol Creator
pumpkinalcohol - - 191 comments

Very nice. The actual model will have a few differences (green instead of blue for example, and no thing at the top) but otherwise I like it :)

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Proffate Author
Proffate - - 1 comments

Awesomeness. I was really just throwing ideas around, anyways.
By the way, if you want more concept art please give me some kind of deadline, no matter how loose!

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Description

This is my design for the I/O point based on
Lynxtor's initial plan. It was drawn entirely
in Flash 8. Hope it's what you were looking
for...