Version 0.01 - Puts the STRATAGEM back in RTS! Tried to make the factions true to the story, scaled as best I could; given what I had to work with and my limited knowledge of how. No balance. Just raw strategy. Never will any factions be statistically the same as in modern RTS like starcraft and C&C. Players make the game. Choose the faction that best fits your style. High quality game play (My opinion). Fast paced, slow development, strategically geared, in real time. True RTS.
The AI works now that I've tweaked it with lots of extra resources; just not particularly well - depends on the faction, and the game type and how many computer players are on a team.