Complete rebalance of the original Conquest Frontier Wars with additional ships, more fighters for carriers and more planets and skyboxes for systems. Early game units have more staying power in the late game.
After a long break from modding this game i have returned to further balance and change my mod. This release will bring a much more refined experience.
This mod changes the vanilla units and platforms of the game to be more durable in terms of HP but also increasing the damage of both early game and late game units. Early game units are no longer useless cannon fodder and have more staying power late game.
Units and Structures generally cost twice as much as they do in the vanilla game, prevents an overabundance of resources and encourages players to be more cautious and smarter in choosing where to place research labs, expensive defensive platforms, etc.
-Planets added from the Nemesis Rebillion mod
-Skyboxes added from Allgrey's CFW Forever mod
-Ships added from Allgrey's mod and the vanilla campaign to fill out the ship roster of all races.
Light ships cost 1 command point, heavy ships cost 2 points, minelayers cost 3.
Reworked the armour effectiveness system to make light ships that are good against heavier armoured ships to have better damage against heavy units, anti light armoured ships better against intended targets, etc. For example Battleships are good against medium and light ships, moderately effective against heavy units, dreadnoughts excellent against heavy armoured units and structures, but not as effective against swarms of light ships, etc.
Defensive platforms cost no command points.
Fighters reworked by giving them increased speed and numbers, terran fleet carriers no longer just have 4 fighters per carrier but 8, Mantis tiamat has one of it's bomber wings removed and replaced with 2 fighter wings. Bombers for all races have poor accuracy against fighters but are good against ships and platforms, needs fighter support to carry out effective attacks when enemy carriers are around.
New Ships:
Terrans:
Defender Carrier
a basic fleet carrier that has two battleship turrets but isn't as durable as a battleship, does not have the probe special ability, a jack of both trades master of none late game ship.
Elite Battleship
Admiral Steele's battleship from the Campaign, has 4 turrets instead of the usual 2, has higher health than a regular battleship but not as much as a dreadnought. Has the Aegis special ability.
Heavy Carrier
Admiral Takei's ship from the campaign, has 2 wings of bombers as well as the regular 2 fighter wings, good for taking down heavily fortified systems. is more durable than a regular carrier.
Smirnoff Dreadnought
Admiral Smirnoff's dreadnought from the campaign, has more heavy armour penetration than a regular dreadnought, has more durability than a regular dreadnought but does not have the Aegis special ability, instead having the mass disruptor special ability.
Super Dreadnought
Admiral Halsey's dreadnought from the campaign, is the most expensive ship that can be produced by the Terrans, has the most durability out of all the terran ships in the game. Good for using as flagships for fleets, has the aegis special ability. Not suitable for mass production unless you have an abundance of resources and crew (which is unlikely in meat grinder large scale battles).
Celereons:
Celereon carrier
A much needed celereon fighter carrier that provides the same role as the terran carrier. Is also armed with 2 cannons.
Super trireme:
A larger trireme that is more durable than the regular trireme. armed with 4 energy cannons.
Assault Monolith
A monolith that is geared towards fighting heavily armoured units like enemy dreadnoughts. Is armed with 8 armour penetrating beams.
Super Monolith
Heaviest Celereon ship in the game. Is Vivac's ship from the campaign. suitable for flagship duties in fleets. Is armed with 4 heavy beams.
Mantis:
Most new mantis units are built from the warlord training grounds.
Tripid: Medium sized and armed vessel that is halfway between a frigate and a scarab cruiser. armed with 2 plasma cannons and 1 beam cannon. has the mass disruptor special ability.
Thrower: Anti heavy armour unit that is armed with armour penetrating beams. Has the vampire arc special ability.
Light carrier: a smaller hive carrier that is suitable for mass production and spamming. Has the kamikaze special ability (needs to have ram damage researched to max.)
Heavy hive carrier: Kertak's ship from the campaign. armed with 2 bomber wings and 2 fighter wings. A lighter version of the Tiamat.
Heavy Scarab: Malkor's scarab from the campaign. suitable for fleets who need more durable close support ships. Has the stasis special ability.
SuperTiamat: A larger tiamat that has more durabilty than a regular TIamat. Armed with a Mantis energy beam special ability (a mantis version of the augur ray).
Arachnid: The mantis answer to the terran dreadnought. a close combat oriented starship that is armed with 2 heavy plasma cannons and a beam array. buildable from the Niad.
Mantis Supership: Malkor's supership from the campaign. armed with 2 heavy plasma cannons and 2 wings of bombers. Suitable for very heavy engagements. has the repulsorwave special ability. Built from the Cocoon.
Mantis Command ship/Mothership: A larger version of the Supership, armed with 2 heavy plasma cannons but no fighters. Has the highest health of any ship in the game. Takes an enormous amount of time to build and is the most expensive. Suitable for flagship duties. Built from the Cocoon.
New Structures:
Terrans:
Planetary defense battery: 2 battleship turrets mounted on a platform that can be built around planets. Ideal for terran defensive defensive strategies.
Spacedock/Stellar outpost
A heavily armed and armoured space station that is armed with a heavy missile array and an anti fighter defensive battery. Good for defending systems against fighter spam and heavily armoured units.
If you have issues running this game then i would recommend you install this patch, as it adds the audio codec and other requirements modern computers need to run this aging game.
However i would recommend you install the patch over the game folder, and then after the patch is completed and you have selected the suitable settings in the settings application for the patch, you overwrite the following files over the patched game folder from this mod as the patch overwrites this mod's database files. (which will prevent you from playing the new units).
Gametypes.db
Stringpack.db
Gendata.db
Select these from the mod download and add these to the game folder. This mod can be played as a standalone to the vanilla game but i would recommend you buy the vanilla game before you download this mod.
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