This conversion mod is set loosely in the Starcraft universe. It's around the fall of the Confederacy and Arcturus Mengsk's rise to power in the Terran Dominion. You and your buddies, Jim and John, have landed a real cushion job as strong arms for the very powerful and corrupt Confederate General Damien Jacobson. You all party, get drunk, and have as many girls as you please while in Damien's employment. But, Jim starts having second thoughts on this lifestyle and starts to grow suspicious about some of the jobs your employer has given you. He starts to dig deep to find out just how connected Damien is in the Confederacy and why he has been acting strangely lately. Paranormal activities begin all around the mansion and you get the feeling of being watched by the shadows.You awaken in your favorite girl's room to find the mansion abandoned. You must find out what is going on around here and escape with the truth, no matter the cost. PLEASE NOTE: The Justine patch is needed.

RSS Reviews  (0 - 10 of 47)

Good custom story. It needed more clues to let you know what you had to do.

Positives:

- Creativity, like using entities in clever ways
- Some areas look really good

Negative:

- Other areas look terrible
- Lighting is terrible most of the time
- Monster looks like a giant children's toy. It's silly
- Puzzles are poorly explained
- Look for keys and other items in obscure places
- A lot of backtracking, and I mean a lot
- Tinderboxes are pointless because there are almost no rooms where tinderboxes
are useful

- Lack of batteries for the flashlight
- Story is poorly explained and all over the place
- Lots of characters mentioned once and then never brought up again
- Lots of texture glitches and bugs
- Why did I have a lantern in my inventory at the end? Where did that come from?

Nitpicky:

- While not linked to the vanilla game, it's still unoriginal to use Daniel and Alexander as names for your characters

Fun detail:

- Author left in a part of a script that wasn't working correctly and wrote in the script file "If you figure out what's wrong, please p.m. me on the boards 'cuz I'd really like to know the answer as to why this part isn't working properly". I hope you got help from somebody. I thought that was quite adorable

Conclusion:

To be from 2011, I suppose it's "alright", but it's not a mod I would hang under the Christmas tree.

3/10, barely
Bad

4

Positives:

-Some original ideas scattered here and there
-A few areas, such as the Choir, looked nice
-Baguettes!

Neutral / Nitpicks: (will not affect the score)

-Grammar was so-so at times
-The maps were way too big for their own sake. If the rooms in them had detail,
it would not be a problem

Negatives:

-The story is as messy and as confusing as it gets
-The rooms were basically copies of each other. They had nothing interesting in
them either, making exploring the map and solving the so called puzzles
incredibly irritating and tedious. As if that isn't bad enough, the rooms
lacked detail
-Speaking about puzzles, they were so god damn vague. No hints for levers, no
proper context for some items, and no directions. Not bad as themselves, but
no hints.
-The flashlight was a failure in many ways - worst of all, the light was not
centered.
-Way too dark with massive lack of batteries
-The language usage in the notes was immature and broke the immersion

Storyline: 3/10

It was super confusing. It felt like every note was out of context and had nothing to do with note I had read prior - and also, there was and incredible amount of people, groups and other story elements that I completely lost the track after the cellar part.

I do give some kudos for the effort you had for the story, but unfortunately it was a complete miss.

Level Design: 3/10

While some areas looked decent to good, around half of them were just empty corridors, filled with rooms which in turn were filled with way too symmetrical boxes - this really started getting me near the end. The rooms had nothing interesting in them - absolutely nothing, aside a random tinderbox here and there. Very lazy in my books. The bad areas severely outweigh the good ones, so the score is low.

Also, one incredibly huge downside is the terrible lighting this mod had. Many areas were completely pitch black, and considering the lack of batteries, it made solving some of the puzzles m

Puzzles: 2/10

So god damn irritating.

No hints, no directions and the lack of lighting made solving the already vague puzzles a total hell on Earth.

Scare Factor: 7/10

This is the only section with a score above average. Though silly at times, the mod actually mad decently good jumpscares and got me screaming a few times. One such event was a Brute spawning upon me interacting with a door in one of the levels. Also, you used some ambient sounds pretty well, and gave me an uneasy feeling.

Overall:

A below average mod, honestly. However, I will have to consider its release date, all the way in 2011. For the standards of those times, I probably would have given this 8-9/10. However, by the masterpieces we've had ever since, this is really average, and almost in the verge of being straight up bad.

Score: 3,75/10 -> 4/10





Was actually really well made up until the prison section. The map design is sound, the puzzles in general are quite nice, and was pretty competent. Now the problems I have with this story is first of all, the key placement to get into the archives was really hidden. I didn't know if the story was bugged or something, so i had to spend a good 10+ minutes screwing around. I get into the archives and get stuck again at the cellar part. It was probably an elaborate puzzle, but I just gave up after searching all over the place. Overall good, but a bit too difficult.

Markiplier disapproves with this mod

Unbeatable

5

Eldriknight says

May contain spoilers Agree Disagree (1)

Personally, I found this one a bit hard to enjoy. There were times I got scared and found myself immersed in the story, but most of the time I just wandered around in the dark.

Pros:
Story - I thought the story was pretty creative and immersible. I felt compelled to keep playing a see what happens next.
Big maps - I am a fan of big maps as they give me a chance explore.
New enemy - This big guy was pretty scary with how fast and aggressive he was. He had me running scared whenever he appeared.

Cons:
The Flashlight - I didn't like the flashlight in this mod. It didn't really give off that much light and I had spent so long in the dark before I finally found it in the basement.
Lack of batteries and tinderboxes - There are not enough tinderboxes or batteries in this mod. If you're going to have big maps, you need a lot more items to light the area.
Puzzles - Normally I enjoy puzzles in a mod, but some of these were extremely hard to figure out. I had to watch a Let's Play to figure out some things like the button that blends in with the painting.
Direction - Later in the game, it got really confusing on where to go and what to do. There were a lot of empty rooms and not enough information on how to progress.
Too Dang Dark! - One of the big things that ruined the mod for me. The areas are just way too dark and I got lost so many times. I had to quit this mod because I was wandering in the sewer trying to finish the pipe puzzle with no means of light and I just ended up backtracking over all the places I already explored.

I really wish I could recommend this mod and I REALLY wanted to enjoy this mod, but the flaws just made it very frustrating and impossible to finish.

My Rating: 5/10
Okay

10

Fresh idea with great scares, mapping and sounds. Really enjoyed.

10

I love it, 10/10. Keep up the good work.

10

robwk says

Agree Disagree

good mod