Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.

Report RSS CoH: Modern Combat Patch - 1.007 is here!

Patch 1.007 is here! We are finally back on schedule and have been working hard to make sure to find all the problems with the last big patch change.

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Hello CoH: Modern Combat fans!
We are finally back on schedule and have been working hard to make sure to find all the problems with the last big patch change. We are happy to say that we have fixed the model issues that some players may have been experiencing, which was due to the game's lackluster DX10 setup. We have also been working through more bugs and balance fixes.

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The Modern Combat launcher should automatically notify you about the patch and download it for you the next time you start it. If you run into problems with the automatic update, you may download and apply it manually, using this link.

I would highly suggest our fans to take the time to play this mod online with other players and utilize the mumble server we have put together. We hope you have fun playing this mod. If you feel like you have had some great games we highly recommend that you post them on our forums! I know that Fatal & Tommy are looking for replays to shoutcast, so if you want to have your game analyzed and commentated to thousands of viewers on YouTube, be sure to post up those replays!

As always we consider and look into any feedback and suggestions that members post on our forums. We would greatly appreciate that you point any balance issues with supporting replays to help us see the circumstances of the problem at hand so that we may adjust the mod accordingly.

Last but not least we want to inform you that CoH: Modern Combat has a new leader: Darkbladecr!
After more than 3 years the time has come that OnkelSam steps down as the mod-leader, due to real life commitments. He will still be part of the team and dedicate his time to the map-making and 2D Art area, but the administration will be taken over by Darkbladecr. He has been the co-leader for several years and has expert knowledge in a lot of areas of the mod development. He has proven to be more than capable of fulfilling his new duties! May the future of our mod continue to be successful!

Stay tuned and keep your eyes open for updates at moderncombat.blacksandstudio.com there will be some big announcements soon!
~The CoH: Modern Combat team.

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Changelog:

US army

  • m249 saw penetration against ZSD89 apc lowered to .05 from .1
  • missiles from tow emplacement will now pass through infantry on rolled miss
  • Green berets on the field will no longer prevent engineer reinforcement
  • Green beret and Abram Tusk now require a working HQ
  • Bradley TOW now has 100% hit and 100% penetration, however beware it can still hit obstacles in its way.

People's liberation army, Ground Force:

  • Regular individual HP has been increased from 65 to 70
  • Regulars squad can now purchase two type 88 DMR, at 50 mu each
  • Engineer individual HP has been increased from 55 to 65
  • Engineer and Milita capture rate has been increased from .75 to 1.0
  • HQ healing fixed. It now project a 35 meter healing radius

Model and Texture changes:

  • New camo texture on Chinese MG bunker
  • Added Missing Stryker ATGM criticals and blueprint
  • Added Missing Stryker ATGM map symbol and taskbar symbol
  • Fixed physics on the CROWS wreck
  • DMz has fixed a lot of the environmental normals and occlusions
  • Beefy^ has now fixed all the Chinese & American equipment, vehicles and buildings to have the correct normals
  • fixed upside down map selection image's on Bao'an
  • Fixed the Stryker MGS origin so it will track properly (vertically)
Post comment Comments
BlackHand-
BlackHand- - - 654 comments

Nice patch :))

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blu_magic101
blu_magic101 - - 178 comments

i still have the texture problem with the US forces

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Darkbladecr Author
Darkbladecr - - 1,039 comments

Please post the screenshot of the problem(s) on our forums and also post a picture of your CoH settings.

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blu_magic101
blu_magic101 - - 178 comments

ok how do i take screenshots in COH again?

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SnakeTheFox
SnakeTheFox - - 379 comments

print screen key doesn't work?

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Guest
Guest - - 690,455 comments

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b1gb3n2010
b1gb3n2010 - - 98 comments

Are those pictures of new maps? If not, when are you going to add more?

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OnkelSam Creator
OnkelSam - - 707 comments

for now those objects are just new assets, which can be used by everyone to create a new Modern Combat map. But of course we're aiming to use them for maps that we make too.

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The_Synthesizer
The_Synthesizer - - 83 comments

if u make a new map can it be a city in ruins with lots of choke points and infantry only mode

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Omnicr○n
Omnicr○n - - 122 comments

Sorta like a Lyon MC remake?

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Woozle
Woozle - - 2,617 comments

That sounds good.

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Decipher
Decipher - - 25 comments

Ha! I just kicked *** with this patch as China. Felt good after so many losses as US with the previous patches. lol

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Rhett-Wellington
Rhett-Wellington - - 26 comments

hi, i am having an issue with the updates, the launcher says it cant create the file, or something like that

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ahmad.s.1990
ahmad.s.1990 - - 14 comments

Hi guys, I have a problem with the mod, I did every thing I installed the C.O.H. and the C.O.H. O.F. and did every thing but each time I start the M.C. mod to play to takes me to the original game, why is this happening?
Please if any one knows how to fix my problem please post it here and let me know the correct steps of setup, and thank you all :D

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gamer7277
gamer7277 - - 2 comments

It wont let me launch the game the launcher comes up and i press start but it does nothing

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