Updated version of the mod, compatible with openRA 20141029 (latest). To play, extract the archive in your OpenRA\mods folder.
Known bugs:
- New soviet units have not yet been implemented.
- There are no maps with Tiberium. For some reason, the openRA map editor crashes and I was unable to update the maps. Also, trying to load an old map from previeous TO / OpenRA versions will CRASH THE GAME. Don't try it.
- Some announcements may be missing.
- Build Pallet order is not finalised
- No sigle player missions have been implemented. Map editor crashes, old ones crash the game.
- Tania does not have an anti-tank weapon yet
- Soviet commando not yet implemented
- Turtle AI doesn't work. GDI and NOD ai won't build anything. Will fix in next release.
New stuff:
- removed the Tiberium Research Facility from multiplayer / skirmish games. It will be a campaign unit only.
- each side has it's own EvA voice now. This is temporary as I might decide to have CnC sides have the female EvA voice, and RA sides have the British EvA from RA1. Right now, Soviets have the Female EvA with Russian accent, Allies have the RA1 British EVA, GDI has the classic female CnC EvA, and NOD has the Cabal EvA from TS. There is a poll on this, check the last post.
- Nod Stealth Tank now fires a laser instead of the rocket pack. More damage, same health. This was done to balance it with the Allied Predator Railgun Tank and GDI/Soviet Mammoth Tanks. It now requires both the Temple of Nod and the Obelisk of Light to be built, and costs 2200 credits.
- Soviet Tesla Tank hitpoints increased.
- Nod now has an Infiltrator Commando with a Laser Rifle
- GDI commando now has Anti-Vehicle capability to balance it with the NOD Infiltrator